[CLIENT] Galactic War AI Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

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    Version 0.12 - 2019-08-17
    • Enemies account for their eco modifier when teching to T2
    • Bosses and their minions now enjoy an eco boost over surrounding systems
    • Metrarch the Machinist and First Seeker Osiris try to start on a different planet to you
    • The minions of Metrarch the Machinist and First Seeker Osiris try to start on the same planet as you
    • Acolyte Agatho will provide greater ground cover for Inquisitor Nemicus's air
    • Seeker Ankou and Seeker Barastyr now display distinct behaviour from one another
    • Metrarch the Machinist and Servant Aust have personalities reflective of their new spawning behaviours
    • Bronze and Silver start with a slightly lower eco
    • Gold eco ramps up slightly faster
    • Sub-commanders will always try to spawn on the same planet as the player
    • Increased the chance of a FFA occuring at Silver and above
    • Imperator Invictus is now truly legion, spawning multiple copies of itself across multiple worlds to form a single shared army
    • First Seeker Osiris has a greater focus on orbital
    lulamae likes this.
  2. Quitch

    Quitch Post Master General

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    Things I want to do next:
    1. Integrate Section of Foreign Intelligence so I can expand it
    2. Convert Legonis Machina from a multi-Commander based faction to a shared army faction
    3. Add another faction. Maybe.
    4. Have some systems use bounty mode
    5. Have some systems use sudden death victory
  3. Quitch

    Quitch Post Master General

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    Apologies, apparently I a bug slipped through testing due to some poor test case selection and it's preventing battles from starting. I'll push out a fix in the next few hours.
  4. Quitch

    Quitch Post Master General

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    Version 0.12.1 - 2019-08-17
    • Fix for fights failing to start in some circumstances

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