[CLIENT] Galactic War AI Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

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    Version 0.12 - 2019-08-17
    • Enemies account for their eco modifier when teching to T2
    • Bosses and their minions now enjoy an eco boost over surrounding systems
    • Metrarch the Machinist and First Seeker Osiris try to start on a different planet to you
    • The minions of Metrarch the Machinist and First Seeker Osiris try to start on the same planet as you
    • Acolyte Agatho will provide greater ground cover for Inquisitor Nemicus's air
    • Seeker Ankou and Seeker Barastyr now display distinct behaviour from one another
    • Metrarch the Machinist and Servant Aust have personalities reflective of their new spawning behaviours
    • Bronze and Silver start with a slightly lower eco
    • Gold eco ramps up slightly faster
    • Sub-commanders will always try to spawn on the same planet as the player
    • Increased the chance of a FFA occuring at Silver and above
    • Imperator Invictus is now truly legion, spawning multiple copies of itself across multiple worlds to form a single shared army
    • First Seeker Osiris has a greater focus on orbital
    lulamae likes this.
  2. Quitch

    Quitch Post Master General

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    Things I want to do next:
    1. Integrate Section of Foreign Intelligence so I can expand it
    2. Convert Legonis Machina from a multi-Commander based faction to a shared army faction
    3. Add another faction. Maybe.
    4. Have some systems use bounty mode
    5. Have some systems use sudden death victory
  3. Quitch

    Quitch Post Master General

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    Apologies, apparently I a bug slipped through testing due to some poor test case selection and it's preventing battles from starting. I'll push out a fix in the next few hours.
  4. Quitch

    Quitch Post Master General

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    Version 0.12.1 - 2019-08-17
    • Fix for fights failing to start in some circumstances
  5. Quitch

    Quitch Post Master General

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    Version 0.13 - 2019-08-27
    • Sub Commanders display their personality when you find their card
    • Prefixed difficulties to further differentiate them from skirmish difficulty and galaxy size
    • Reduced the number of Commanders in the initial Platinum systems
    • Platinum starts with a slightly higher eco
    Last edited: August 28, 2019
    nimzodragonlord and lulamae like this.
  6. Quitch

    Quitch Post Master General

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    Version 0.13.1 - 2019-08-30
    • Fixed enemies not always teching at the correct time
  7. Quitch

    Quitch Post Master General

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    Version 0.14 - 2019-09-09
    • Turtle personality makes more initial fabbers at each tech level
    • Integrated wondible's Section of Foreign Intelligence for Galactic War
    • Increased granularity of threat assessments
    • Removed all enemy system descriptions to make more space for useful information
    • Clearly identify additional factions in a system
    • Added an overall system threat rating
    • Each enemy shows their personality on the galaxy map
    • Adjusted the number of fabbers each boss builds initially
  8. Quitch

    Quitch Post Master General

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    If your galaxy map isn't showing the intel shown in the screenshot in the first post of this thread, you will need to disable Section of Foreign Intelligence for Galactic War.
  9. Quitch

    Quitch Post Master General

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    Version 0.14.1 - 2019-09-11
    • Aggressive AIs are more aggressive
    • Fixed surface area not always updating when system selection was changed
  10. Quitch

    Quitch Post Master General

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    Version 0.14.2 - 2019-09-12
    • Fixed some personality names causing wrapping on the intel panel
    • Renamed some personalities

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