[CLIENT] Galactic War AI Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Very keen for any feedback on the difficulty levels, especially how big the jump is when moving from one to the next.
  2. lulamae

    lulamae Well-Known Member

    Messages:
    647
    Likes Received:
    293
  3. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Term the game uses for enemy Commanders. Bad of me to use it.
  4. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Version 0.7 - 2019-03-15
    • Mod now removes the vanilla difficulty levels to ensure it is taking full effect
    • Uber updated for the increased eco modifier ceiling
    • Updated shadowed files
  5. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Version 0.8 - 2019-03-29
    • Fixed Casual through Gold incorrectly loading vanilla difficulty levels
    • Reduce file shadowing with thanks to Wondible
    • Enemy Commanders now utilise individual styles
    • Updated difficulty guidance based on more personality controls being assigned to individual Commanders
    • Updates to Commander personalities
    • Difficulty settings now fully applied to bosses
    • Added four new Commanders to each faction
    • Reduced the effectiveness of all sub-commanders
    • Foundation lean more heavily into naval tech when they can
    • Slight increase in boss difficulty through better economy handling and faster teching
    • Revenants favour land over air
    • Bronze and Silver micro better
    • Silver spends excess resources better
    • Corrected Synchronous only ever building three T1 factories until teching
    • Foundation slightly more likely to use some ground units
  6. sevmek

    sevmek Active Member

    Messages:
    110
    Likes Received:
    57
    Hi Quitch,

    I translated this mod to french. Thank you for this awesome work.
    Quitch likes this.
  7. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Version 0.9 - 2019-04-01
    • Fix minor error in a Synchronous personality
    • Assigned each Commander a unique colour
      • See which sub-commanders perform well for you and drop the bad ones
      • Identify which enemy Commander is the biggest threat
    • Synchronous is now green to ensure enough distinct shades for all Commanders
    • Ensure systems display faction colour and not Commander colour
    • Many thanks to wondible for all his work on the JavaScript for this release
    • Tweaked newest profiles to better match core intent and make them more distinctive across factions
    lulamae likes this.
  8. netpyxa

    netpyxa Active Member

    Messages:
    168
    Likes Received:
    47
    Are sub commanders equivalent to main commanders or are they slightly weaker versions? Do they use classic AI or Quitch AI if i use the Quitch AI for GW overhaul mod?
  9. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    The sub-commanders have worse micro and expansion abilities than the enemies you face (unless you're playing at Casual difficulty), otherwise they are the same.

  10. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Version 0.10 - 2019-04-03
    • You will sometimes find another faction is contesting a system leading to a FFA occurring
    • Added Section of Foreign Intelligence for galactic war as a dependency mod
    • Improved distinctiveness of boss minion colours
    • Bosses given smarter personalities
  11. moatmanoo

    moatmanoo Member

    Messages:
    24
    Likes Received:
    36
    Hey Quitch, when you pick Gold the first planets around the start have 1x weak opponent. When you pick one difficulty harder, Platinum, the starting planets around you have 3x strong (or better) opponents. I think the jump in difficulty is pretty large there. When starting you have hardly any upgrades and going against 3x opponents is a bit much. Is that something from the mods?

    Edit: I am on a gigantic map.
    Last edited: April 4, 2019
  12. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    I am also not really happy with the position of Platinum, but hadn't gotten around to doing anything about it yet. That'll likely be what I do with the next release.
    Last edited: April 4, 2019
  13. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Platinum will have one more minion per planet around the starting region than Gold, which in turn has one more than Silver. If you're seeing 3 for Plat and 1 for Gold it means your gold game had an enemy system connected to your starting system and Plat did not.
  14. netpyxa

    netpyxa Active Member

    Messages:
    168
    Likes Received:
    47
    Yeah platinum needs a difficulty decrease. There is a huge gape between gold and plat.
  15. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    There's a bigger jump from Silver to Gold, that sees a doubling of opponents, where as Gold to Plat is only a 50% increase. Of course, it's more complex than that, but it's not out-of-step with the previous difficulty increase.
  16. netpyxa

    netpyxa Active Member

    Messages:
    168
    Likes Received:
    47
    maybe thats just me because i can defeat golds pretty easily(most of the time?) but cant defeat platinum at all. The Legates surround and contain me within a small part ofthe map where i cant get enough money to win.
    Last edited: April 5, 2019
  17. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    If you're having difficulty defeating Legates, have you tried playing as Legonis Machina so you don't have to face them? They're probably the toughest faction, excluding their boss. When it comes to bosses I'd peg Revenants as the toughest.

    What loadout are you using?
    Last edited: April 5, 2019
  18. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    It does seem that the game is adding one more Commander to a system than the formula would suggest it should. You should be seeing 2-3 Commanders, but it's placing up to 4. I'll look into that.
  19. netpyxa

    netpyxa Active Member

    Messages:
    168
    Likes Received:
    47
    I had no idea that the bosses were diffirent. Im usually playing as the Revenants as im not a fan of orbitals and would like to avoid facing those units.

    I can beat gold even on single planets usign vehicle factories and i often can not if using bot factories. Bots are really bad because they fold to air and they are generally weak in combat.


    What does that mean?
    Customise each enemy/sub-commander
    • Unique personality
    So each commander, ally and boss are unique and in which ways?
  20. Quitch

    Quitch Post Master General

    Messages:
    5,227
    Likes Received:
    5,963
    Version 0.10.1 - 2019-04-05
    • Fixed Platinum having one too many minions in each system
    moatmanoo likes this.

Share This Page