Adds two tabs to the spectator player panel: ALL and ALL2. ALL displays the following: Metal income Energy income Efficiency Army count Fabber count Factory count ALL2 displays army metal in place of army count. Army metal counts all units and structures owned by a player, not just offensive units. Installation You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods. If you are using PAMM you will need to download the mod from GitHub. FAQ Why didn't you include total unit count? Because I wanted to avoid having the ALL tab be any wider than the other tabs. I considered total unit count to be the most useless stat and so it was dropped. Why does your mod wrap the text when the numbers get big? I've tried to ensure this is very unlikely to happen, but because the columns are narrower it *could* happen. Things will get more cramped though. You can switch to the other tabs still if things get ugly. THANKS mikeyh, who once again covered for my total inability to inject Javascript and HTML
CHANGELOG Version 1.2.2 - 2024-01-21 Corrected forum link Version 1.2.1 - 2022-08-08 Fixed mod icon Version 1.2.0 - 2022-07-24 Expands the spectator panel by default Version v1.1 - 2019-01-12 Added ALL2 tab with army metal count Set ALL tab to be the default Version 1.0 - 2018-10-01 Added ALL tab to spectator panel
Nice work. I remember back in alpha or beta they had army metal totals. I wounder if it would possible to add the army metal value next to the army number.
The mod has been rejected for release to Community Mods as it shadows files. Appending to Javascript and HTML is outside my abilities, so someone else will need to fix this. You can take a crack at it, or download the release for local installation, at the All-In-One Spectator Tab repository.
playerData.armyMetal is currently returning 0 or no data, so it seems something under-the-hood needs to be fixed for that to happen.
That would introduce an assumption about future Commanders, other factions, etc. that may not hold true. All that matters is the relative values between armies, not the absolute values. It would also lead to an inaccurate assessment in shared armies.
I'll have a look into it. I think removing Commander values from the number in a shared armies setup will be tricky so it might take a while.
or implemented to live ... maybe a sidescrollbar could help with the potential crampiness of large numbers?