I hate turn-based but my love of Sci-Fi is greater. Although I have a bit of a grudge against Civ V I was playing 1v1 with a friend, while he was doing whatever I turtled like no turtle has ever turtled before and surrounded myself with six layers of forts and built bombers like a Soviet parade planner. Once we encountered each other I bombed his city to oblivion (one city each rule) with bombers and stealth bombers and helicopters. Finally, the health bar went to zero. HAHA! VICTORY! Oh no wait. You can't literally destroy a city even if you drop ten nukes on it unless you pay it a visit by land. That's broken. That needs to be fixed. Or at least, there needs to be an option to allow that. It REALLY shizzled me off. DIE ZAILINER DIE!
Only non-capital/non-city state/non-holy city's however, and even then it takes a few....and only if they are nuclear missiles, not the bombs.
If anyone is interested in some GAMEPLAY footage from E3: Interesting... enjoy, if you haven't seen it already (video is from 10 june).
That tech tree looks so much like the one in Endless Space vs But I'm looking forward to this. To me, Alpha Centauri has always been far superior to the regular Civ games in so many ways.
Hm, I just noticed two new videos on the Sid M's Civ channel were uploaded two days ago, one of them shows more gameplay.
Anyone still hyped for this game? I sure am If you want videos, check out the official Civilization channel (explanation about features) and the Solar Gamer (playtroughs), they have been uploading very interesting stuff. The Yogscast also recently started uploading Beyond Earth videos with developers on their side to talk about the game. Currently, youtubers who have a copy are limited to show the first 250 turns of a game. A week ago that was only a 100, so they are 'unlocking' more gameplay for us to see over time. I definitely like the new espionage system. It's much more powerful in the sense of that you can perform lots more operations, such as summoning worms to attack the city, biobomb, take energy from their bank, and even take the city eventually. The virtue (social policies) system looks complex, but really isn't. It's a lot more strategic since you get rewarded with synergy bonusses for both mass adopting one branch or spreading out evenly across branches. The affinity system looks cool, but not much is know since we haven't seen any mid to late-game gameplay. So I've yet to decide if it's really good or not. If you preorder, you'll get a mappack dlc with it. Hurry, less than a month left if you are willing to do so!