I was thinking about quite how the Chrono Cam might change the way PA gets casted and this is what I've come up with so far: Rewind to cover something you missed. Rewind to show something again in slow motion. Rewind to analyse in further detail. Rewind to take control and demonstrate something. Create a viewport in an alternate part of the timeline. (Not sure how/why this would be used though?) I don't feel like I would actually use it too much in casts but I guess I need to cast a couple dozen games to really get to grips with how it can be integrated into casting. I find it interesting that it could perhaps make PA casting quite different to traditional RTS. Can you think of other ways it could be useful in PA e-sports casting?