I played a game the other night as a tank. Of course I used the Charge/Grapple ability a lot, because it rocks. But when I charged an assault and they charged back, I lost pretty much every time. I'm not saying that broken (necessarily), I'm just curious how the game determines who "wins" when both players are charging/grappling. Is it who hit the button first? Or is there some sort of precedence order to who wins? eg, Assault beats Tank, Tank beats Assassin, etc. Possibly related, in the same game I was pulled out of a charge by an Assassin grappling me. But I think that may have been a slight lag issue.
Assault > Tank (Only due to lag usually the Assault will win but the tank is supposed to be the one who wins) Assault > Assassin Tank > Assassin Assassin = Assassin (No win) Assassin's lunge never wins with two players charge. Now for other hands I've noticed possibly its the one who clicks the charge last is who wins, i can't say for 100% but thats what I've seen and believe. Lag plays a huge part with charges.