since Tully's came out, i've had to shoot up and down much much more, and it's not cool with gunner and/or tank, it's fairly impossible to actually see the person when you have to shoot up/down, thus i use the name as a guideline, but ofcourse, it's not nearly as accurate as actually seeing the opponent possible solutions: make the FOV command work or... add an option to make your own character translucent, so you can see through the gunner/tank when trying to shoot up/down or... make the "change camera mode" bind, actually do something, it's in options, and i have it bound, but it doesn't actually do anything, if for example, it were to be a button to switch between 1st and 3rd person, that would solve the problem of shooting up/down aswell (it could also instead simply pivot the camera back and up a bit, so that you look at your character from slightly farther away) but ye... i wanna be able to see what i shoot pls, especially as new maps would come out, that would/could focus on vertical fighting more, like tullys with all the jumppads
If the Pro gets too close to the camera (Through looking up/down or backing against a wall) the Pro will be transparent (CLIENTSIDE). EDIT: I meant to make this a feature.
The distance required is too low and the effect is limited and requires map geometry to push the camera into the pro to function.
It isn't even really a feature that you can see through a Pro when the camera is pushed into the model The textures used on models/meshes/etc are one-sided. Under normal play you never see the inside so there's no point in having a texture on the inside So it's more a side-effect of an optimization