character is in the way when looking up/down

Discussion in 'Monday Night Combat PC Wishlist' started by CrancK, April 24, 2011.

  1. CrancK

    CrancK New Member

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    since Tully's came out, i've had to shoot up and down much much more, and it's not cool with gunner and/or tank, it's fairly impossible to actually see the person when you have to shoot up/down, thus i use the name as a guideline, but ofcourse, it's not nearly as accurate as actually seeing the opponent

    possible solutions:

    make the FOV command work

    or...

    add an option to make your own character translucent, so you can see through the gunner/tank when trying to shoot up/down

    or...

    make the "change camera mode" bind, actually do something, it's in options, and i have it bound, but it doesn't actually do anything, if for example, it were to be a button to switch between 1st and 3rd person, that would solve the problem of shooting up/down aswell
    (it could also instead simply pivot the camera back and up a bit, so that you look at your character from slightly farther away)


    but ye... i wanna be able to see what i shoot pls, especially as new maps would come out, that would/could focus on vertical fighting more, like tullys with all the jumppads
  2. zarakon

    zarakon Active Member

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    It would also be nice to be able to aim straight up and down
  3. Espiodude2

    Espiodude2 New Member

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    If the Pro gets too close to the camera (Through looking up/down or backing against a wall) the Pro will be transparent (CLIENTSIDE).

    EDIT: I meant to make this a feature.
    Last edited: April 26, 2011
  4. corducken

    corducken Member

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    The distance required is too low and the effect is limited and requires map geometry to push the camera into the pro to function.
  5. CrancK

    CrancK New Member

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    what, you mean thats actually already in the game? cos i have never ever seen it kick it :shock:
  6. zarakon

    zarakon Active Member

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    probably only happens once the camera gets pushed inside of the character
  7. killien

    killien Active Member

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    It isn't even really a feature that you can see through a Pro when the camera is pushed into the model
    The textures used on models/meshes/etc are one-sided. Under normal play you never see the inside so there's no point in having a texture on the inside
    So it's more a side-effect of an optimization
  8. Espiodude2

    Espiodude2 New Member

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    I probably left out part of my post, I meant that they should add that as a feature.

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