I was just wondering what you guys would think about changing the way the SSX laser is used in a pretty big way Currently it's main use is to just throw a few of them on top of a high value target and have them take out that target as soon as they arrive at (usually) the cost of the lasers themselves as the umbrellas then shoot them down after they've done their damage My idea is instead of making it a fast strike suicide weapon to take out commanders, nukes and anti-nukes instantly (which feels pretty gimmicky tbh) is to make it into an orbital artillery piece. What I mean by this is to make the laser have a much larger range (currently I think it can pretty much fire only straight down) so that it actually OUTRANGES umbrellas by a reasonable amount. To counter this, give it a longer reload time and force it to have to reload as soon as it enters orbit (so if it lands on top of a commander covered in umbrellas and fighters they can take it out) What this allows you to do is to land the laser in an area where it's not in the range of any enemy umbrellas (if the whole planet is covered, just nuke a section that only has umbrellas and no anti-nuke. If the whole planet is covered in anti-nukes too, it's either a tiny planet or you would have already lost ages ago if the guy you were fighting wasn't obsessed with wasting all of his eco on anti-nukes) and then slowly creep it towards more high value enemy territory while taking out enemy umbrellas and units and buildings as you go, opening up the possibility of creating anchors to defend the cleared land from air units and then put down some teleporters or just use the laser to take out large parts of the enemy base if they have no way of taking it out with orbital fighters, mass umbrella build spam under the laser that the laser can't kill fast enough, or an orbital nuke (those still work right?) Personally I think it would make orbital a lot more exciting to watch than just having throwaway lasers take out high value targets instantly. Orbital units in an enemy planet's orbit would be much better at breaking planetary turtles, there would be an actual orbital front line instead of some orbital fabbers surrounded by fighters trying to spam out teleporters before umbrellas kill them all, and the SSX would be less of a suicide gimmick and more of a rounded weapon. You guys think it's a good idea? Yes? No? If no why do you think the current gameplay is better? Or do you just have another idea to change the laser that you think is better?