Alternate, mostly harder difficulties for Galactic War. Most based on harder difficulties from prior versions of GW. 'Smart' has an econ mod like Classic Hard, but uses the un-handicapped personality values from Absurd. - https://github.com/JustinLove/gw_challenge - http://wondible.com/pa/gw_challenge_v1.0.2.zip - PAMM ## 1.0.2 - Add mod icon ## 1.0.1 - Update title and tags
Yep, this just replaces the system templates, so it won't conflict with too much else. And I'll usually be able to call out incompatibilities between my own mods in advance.
They work on installed (dev copies), but not on available, which appear to have been rewritten to cdn.palobby.com @mikeyh ?
Hi Wondible, Just wanted to tell you I very much like this mod. Classic Uber makes GW worth playing! Foreign Intelligence is a bit of a must have though, specially if this mod gets combined with your Ramp mod since having 2 competent/strong AI's on either side of you is something you might want to know up front... Not when you have 2 armies lead by flame-tanks roll into your base from either side!
Wondible, I played this on smart and classic absurd. Assuming smart would be the biggest challenge I started out with that and quickly moved to classic absurd. Smart seems to be rather mild, more or less along the lines of regular absurd is. Is this correct? From the OP I assumed smart would be the challenging difficulty.
I.o.w. smart is basically balanced (with a cheat). That explains it somewhat, thanks for the info Stuart.
Classic Absurd is nearly flat 2.0 eco and a mandatory minion, which hits you right at the start. Classic Relentless can theoretically scale higher with distance, but especially with the card choice you are usually pretty well equipped by then.
IIRC, the minions actually have an eco disadvantage as well, in classic absurd that is. So I guess choosing your version of absurd will give me the same difficulty of AI, but less eco boost?
This mod is strictly playing with parameters so the systems work the same way. For absurd vanilla is 0.8 +0.02/link. Classic absurd is 2.0, with token +0.01/link.
I'm working on a difficulty overhaul for GW, and I'm wondering what the best way to ensure compatibility with your mod and others is. The difficultyInfo settings seem easy enough (in so far as I could copy your JS ), but the HTML insertion appears to rely on correct values for options, and given those are static the second you have more than one mod inserting HTML it all goes to pot (even if the drop-down looks fine). Is there a better way, or are we just destined to conflict?