I've noticed this in other people's videos as well as mine. I can't capture the mouse cursor using FRAPS. Is the mouse cursor rendered separately from the game window and is there any way for me to get around this?
I'm guessing that due to the way the UI is implemented, it is the actual windows cursor that we use in game and it gets changed to a PA style cursor. Therefore it doesn't show up in Fraps or in screenshots. It does make it quite difficult to report any cursor related bugs
This sound like an issue which will go away once Full screen is implemented - probably not worth bug tracking it until then. Which leads to the next question, when is fullscreen going to be implemented? Also, is it possible, while we wait, to have the game window open as maximized?
bgolus mentioned that he knows of some people who used some program to force PA into windowed fullscreen. So maybe a search for that would yield some interesting results.
I play PA in windowed fullscreen, I think the issue is that the mouse cursor is rendered separately from the game window (so I can't capture it).
May you tell me how you set it to windowed fullscreen? I found a way to do it with an AutoIt script, but it hides the mouse cursor completely :/ EDIT: nvm, got it ... not. Sometimes it works, but mostly it hides my cursor. EDIT yet again: now I really got it
Open broadcaster software records the cursor. Just set it to stream to a folder, add a game window as a source, select PA, (maybe stretch to fit), and record. If you preview the stream before recording, you HAVE to stop the preview before it will let you. Missed recording a really good hour long game because of that Attached here is a low res example of the output. Ran the vid thru Movie Maker (had to install the k-lite mega pack of codecs), cropped it down and outputted. It's only supposed to be an example attachment for the bug tracker, so it couldn't be too big. I'd link a youtube vid, but both are bandicam outputs, which didn't record the cursor, even though I told it to :roll: Or if it did, it recorded the giant uber cursor resized to what the default windows one is :roll: :roll:
Thanks a lot, I was going to resort to xsplit but obs works well. Quality seems to take quite a hit though.
I find that the video gets a bit flaky/"artifacty" on zooming in and out. I do have it set to vbr tho..... Any suggestions on settings? :mrgreen:
I'm used to large filesize FRAPS stuff for editing. I got highest quality using cfr=0 but it's still lacking because obs isn't designed for HQ lossless local recording.
Use Bandicam with the Lagarith lossless codec to record the entire screen, then just crop the edges. Uses no CPU and records everything. Also Zaphod I expect us to create stuff together, YOU SHALL NOT ESCAPE THE PETARD!
What is the point of totally lossless capturing? In the end you will share it most likely via youtube which reduces the quality anyway.
An ugly solution but possible with windowed fullscreen. Does Bandicam not capture the game window (and realtime cursor capture to counter separate cursor rendering). We will see :twisted: Because editing and re-rendering a low quality recording will make it worse then uploading that to be re-rendered by Youtube makes it even worse.
Yes Bandicam captures windows as well but with an Alpha I take no chances The Lagarith codec gives really good quality, you just have to make sure you don't use the usual Mpeg crap that Bandicam uses. Download the codec from here http://lags.leetcode.net/codec.html and change the settings of Bandicam to use this codec. The quality is the same as with Fraps with better performance cause it doesn't suck all of your cpu power. Rendering takes a little longer though. I wish Uber would implement support for Dxtory someday, that would be very useful for me.