Build Notes 49122: * MATCHMAKING! After you’ve played a solo game or two, please use this as the fastest way to get some games going with new people! * You should no longer be able to get five people in a four person game, often causing problems and weird states. * Alpha label is a little more front and center J In case you missed it. * Dead units should no longer cast light when dead (they weren’t providing recon, but they looked like they were) * Client has been given its proper name and has an icon! * Bombers should no longer land and spread out during an attack, or hover over targets * Units should no longer occasionally run in circles like they’re confused. * Build icon placement changed * New unit icons for the build menu – more consistent style * In-game chat now works! Lobby chat now works better! * Radar blips now look like blips * More balance tweaks * More T2 metal, cheaper storage * Missile turret range reduced, destroyers and frigates range increased * Slower turn rate on boats, increased build cost * Increased T1 energy production
Looks good! The ULTRA graphics setting is now UBER Maybe I'm reading the data files wrong, but the frigate range appears to have decreased, and the destroyer range is the same? Frigate Old: "max_range":150 Frigate New: "max_range":130 (from frigate_tool_weapon_shell.json)
Edgeless full screen will come along at some point, but I wouldn't expect it for a while.. old school modal full screen will probably not supported.
fyi - There's an issue on multi-monitor macs that when in full-screen mode an app is restricted to one monitor and all other monitors go grey. As it was way back when on Windows.. The more things change.. the more they stay the same :/