Bugs: Building too close to another building results in the ghost building being moved farther away. (hard to explain so I made a quick video) Rockets may fly around for a short period of time after target was killed if there was another round shot before initial round killed it. (a check should be made to where the unit checks to see if that round with kill the target and if so it won't fire another or some other way to fix this, don't know anything about coding so disregard what I said if it was stupid) Units have a hard time navigating around objects in certain scenarios which I am unsure how to recreate and don't have any footage of. Edit1: Units sometimes glitch away from Astraeus when they're in the unit. Having a big number of fabrication units building a big number of buildings can get buggy (some fabrication units sometimes think a building is not yet complete and don't move on to build the next building) Not sure if a bug but the enemy AI is able to crush your units even if you have more (same type). (my assumption to what happens here is the bot individually selects your individual units which kills way faster) probably due to a bug people found where after orbit the units aren't on fire at will. Probably shouldn't put suggestions here but I am going to shamelessly do it anyway :/ Suggestions: Make it so that when you drag turrets to place multiple, you can press a key to make it so that they are placed as close as possible. ???? Loving the game so far, got a friend to buy/play it and he got another friend of his to want it (unsure if he will buy yet)
You can already drag turrets. Just hold the left mouse button and drag. They are not closely spaced together though, although that behaviour can be changed through the use of mods. Also post these bugs on the bug tracker as well. Then they can easily be crossed off when fixed and there is a voting mechanism there to see how urgent certain bugs are. The path finding bugs you came across are being worked on though.