[BUG?] Toxic craters

Discussion in 'Planetary Annihilation General Discussion' started by ef32, August 9, 2014.

  1. ef32

    ef32 Well-Known Member

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    Hello guys,
    Anyone else had this issue, where crater created after planet smash kills anything that gets close to it? I mean, it's there for 10 minutes and if any unit gets close, it explodes.

    It's not a one time issue, I made a system where 150m moons continiously smash into planet, eventually making a crater belt around equator. And the problem is, nothing can cross boarder. Bots, vehicles, air, orbitals, commander - everything dies when close to one of those.


    Or is it how crater pathing problem was solved?..
    Last edited: August 9, 2014
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  2. masterevar

    masterevar Active Member

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    I just tried it myself, and as you say the crater with surroundings destroys your units immediately.
    kjotak109, ef32 and SolitaryCheese like this.
  3. foerest

    foerest Member

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    it is the neo theromite toxic ebola sars radio activity illuminati from the alien space rock and it is what killed the dinosaurs I think
  4. ef32

    ef32 Well-Known Member

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    Here's a pic of units exploding near crater:
    [​IMG]
  5. Geers

    Geers Post Master General

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    Maybe Uber forgot to put a time parameter on the "Allunitsdienearcratercosexplosion set true" line.
  6. temeter

    temeter Well-Known Member

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    It's probably just a workaround for issues with craters Uber didn't fix until now.
  7. ef32

    ef32 Well-Known Member

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    It feels exactly like it.

    By the way, if that's real annihilation radius for planet smash, it's very low. I'd expect asteroid to affect a little more area around. Not whole planet like before, tho.

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