Hi, was playing a custom map I made the other day- I had a small lava moon positioned on a tight orbit to the sun, as well as a larger 'earth' type planet much further out. I sent up several transports from the earth planet with units on board to go and land on the lava moon- however due to its orbit they were never able to intersect it properly. The end result was the transports taking multiple elliptical slingshots that intersected the sun, passing close by the target planet each time but never close enough and then repeating the slingshot manoeuvre! I suppose this must be down to the maximum velocity of the transport not being sufficient to catch a planet with such a close orbit- I think it might be helpful if there is a marker included in the system editor to show the line at which you can no longer land on a planet (might be nice to be able to have things close to the sun as decoration- so long as players know its in the 'no go' zone). Anyone else come across this one?
I think I could not unload on a metal planet once, that was far from the sun. I tried it today. But it is possible that I made some mistake, don't know it was not an important planet at that stage of the game anyway.
Bug tracker: http://pa.lennardf1989.com/Tracker/ You posted in a wrong place Here's my bug report on that: http://pa.lennardf1989.com/Tracker/...5&project=1&order=history&sort=desc&pagenum=1 Pretty much identical situation - planet close to sun, transporter stuck in space.
I had this bug as well, and similarly a moon which was sent to crash a planet started infinite orbits around the sun on an elliptical path which brought it quite close to the planet but never crashing in it.
Ah apologies- I hadn't noticed any other threads on this one. I must admit I don't think its a 'bug' exactly, rather a limitation of the simulation. In which case there aught to be some UI to show the minimum usable orbit in the system editor to avoid this problem in future. Update: I've added a vote to your bug report. I'd suggest anyone else getting this issue do the same so it gets highlighted to the devs.
Last time I checked you also couldn't land on moons with a very tight orbit around a planet. This was a couple builds ago but it's probably not fixed yet. (Very tight orbit, if those satalites were real why would have hit the moon.)