Bug list 8th of May

Discussion in 'Support!' started by finn55, June 8, 2013.

  1. finn55

    finn55 New Member

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    Hi PA team,

    Excited to be a part of helping your team make this game great.

    I'm a BA for a digital agency, so I do love the QA process. I will state that frequent crashes about 15 minutes into the game are preventing exhaustive testing. I would suggest that this is due to large unit groups.

    1. Can build objects over each other
    2. No fullscreen (no pan)
    3. Capital case use on description of units
    4. Units travelling through structures
    5. Pathing on bots (other units too) isn't consistent
    6. Texture glitches on orbiting moon
    7. Congested units push each other around, causing them to pop and glitch the animation
    8. Congested units break pathing of individual units
    9. Creation of 60 odd units and 20 structures caused game to crash
    10. Time options (replay controls) available during game
    11. Build queue inconsistent functionally- sometimes able to queue multiple, other times maxes out at 2. Perhaps pathing issue involved.
    12. Build queue can trigger the commander to walk in a loop, until the queue is broken by moving him somewhere
    13. Commander falling through the ground, to only reveal his head- again, on a build queue order
    14. Commander commits random movements on completion of build queue
    15. Extractor, radar and metal storage health bars appear (95% health) randomly
    16. Tracer animation not fluid at times during distance travelled- seems to pause mid flight
    17. No radar, defense building radius/range identifier
    18. Right clicking unit being built to cancel construction, does not cancel construction
    19. Build queue command display multiple move icons on the ground (waypoints)

    20. General performance (I understand that it's no optimised etc)- i7 2600k OC'd to 4.6Ghz, 2x 6700s, 8GB RAM- with 'full windowed mode'. I'm unable to test too much due to the instability that large unit groups create.

    Suggestions:

    1. Fabrication range of tank builders is too large
    2. Sounds of select, move and build don't fit the game in my opinion
    3. Metal extractors should extract at different rates depending on the ground it's placed


    I'll add more soon.

    Regards,

    Finn
  2. Raevn

    Raevn Moderator Alumni

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