I may have found a bug in the LaseRazor arena, I was shot here by someone's grenade, would be nice if it gets fixed, because there is only one way to get back into the arena (dying) and if you get there, you can't do anything. Here are some screens, maybe it'll help! Screen 1 Screen 2 Screen 3 The screens are too big to post here, they would cripple this forums' layout.
It's a known spot, but not really an issue because you aren't stuck. I mean, you are stuck in the sense that you are as good as dead, but you're not stuck in the sense that you can't move and are out of the battle forever. Think of it this way. If you are there, you got rung out, so you were going to die anyway. Just hop off the edge to your doom and accept the fate. Then back into battle! :lol:
A similar thing happened to me in GrenADE III Arena. It is not a bug. In fact you should consider yourself lucky. By landing there, you can let your health refill to full before you jump off, thereby robbing the guy of his kill (either way you take a death). L. Spiro
Except it's not intended, and therefore a bug. You would think some smart 'developer' would understand that.
They might flatten the edge off there, but seeing today's GrenADEIII arena, where they had multiple opportunities to do it, probably not. Might be an intended buff for the assault, assassin, or heavy, and nerf to the support and sniper.
you are standing on the bottom of a bot spawn. i use them all the time to save myself from ringouts in many of the maps. you can actually bomb-jump back up to the map
So they put collidable geometry there because they didnt intend for you tocollide with it? #1: It is true that sometimes decorative geometry is added in places where you are not expected to be able to reach. But every world artist knows that collisions with these areas needs to be disabled, because more collidable objects means a larger and less efficient BVH (bounding volume hierarchy). Not only do extra nodes consume more RAM, they may also cause unnecessary collision checks to occur. For example, standing on the walkable platform above that shown in the pictures may cause the unreachable area to be checked for collision too, just because they may be children of the same node. (This applies to octrees and quadtrees as well.) #2: These issues have been known for a while, especially on GrenADE III Arena, where people constantly land on the little ledges surrounding the center. They have not been fixed because they just arent considered bugs. If you land there, who cares? You might be able to get back into the game, and if not, you were about to die anyway. That is how the game goes. Trying to define strictly where you can and cant walk just doesnt make sense. Not only is it proned to oversights, it increases development time (and therefor costs). As was pointed out, neither you nor I know what was intended. But the evidence suggests they should be given the benefit of a doubt. In the very least, they are certainly aware that areas such as these could arise, and have had chances to fix them. But, rightly so, they have realized that these places simply dont matter. L. Spiro
Also, if you put a firebase in these places, I will NOT kill it. Even if you hack it. It would benefit me more by leaving it there. Chances are, you will not be getting back there as a support, the hack will run out. Therefore, the firebase is unretrievable unless you switch classes off of support and back (meaning time spent in the spawnroom and without a useful firebase). Plus, these spots aren't even good, not even when hacked, and damn near useless without a hack. It plays into the game. Doesn't need changed.
No, it should be death when you fall below a certain point. If you are able to avoid falling below that point and land safely on ground, it should not be death. Those are the rules of the game and they are very simple. It is like you are trying to say, When I knock you off the arena, you are allowed to try to come back and land on solid ground, but only where I want you to do so. One time in my Tank I pulled a fancy maneuver in GrenADE III Arena to avoid a ring-out. I was shot into the middle. Instead of trying to charge back to the guy who threw me, I did a mid-air hop, jet, and charge towards the other side of the arena and landed just on the edge of the walkable area. A simple hop and I was back on the green. And everyone just thought, Nice job at escaping death. In your case, avoiding death means hovering, navigating, dash over, land, recharge jets, drop a bomb, make sure it knocks you the right way, then more hovering/navigating, and then a dash back onto the green. But instead of saying, Amazing job at escaping death!, you are saying, No thats cheap I dont like it. Someone do something so people cant do that anymore. Pfft. Someone able to do that clearly deserves to live. If you dont like it, dont throw them that way. I would have long ago when I was much younger, but these days I dont have the time or interest to do much modding. The release of the mod tools is low on my list of concerns but in fact I still wish Uber Entertainment would release them as soon as possible. Being able to mod games was the single biggest factor in where I am today. It got me into game development so many years ago and made my future. Uber Entertainment now has the chance to have the same impact on others here. If they release them sooner, they may not know it, but they could be the whole reason someone in the future becomes the head of a major game company, makes a mega-smash game, etc. L. Spiro