Everyone for the most part use the same Gold and Silver endorsements on their classes. I want to know what you guys run for your bronze endorsements slots on the classes other than Assault and Gunner and why you run those over another choice. Tank (Skill Recovery) I don't notice a big enough difference with bronze accuracy that some people claim to help tremendously. Support (Health Recovery) I almost always get passive 2 out of spawn and paired with health recovery you start regenning at lightning speeds compared to a regular support. I feel like airstrikes already come back fast enough and bronze speed loses it's usefulness after you pick up a drop. Sniper (Accuracy) Helps line up your quickscopes a little bit easier and makes the smg much more deadly for when you need to bring it out. I'm also a big fan of bronze skill but I find accuracy to be a bit better for my playstyle. Assassin (Health Recovery) **** skill recovery. Skills either don't work or you get infinite skills and cloak isn't worth running an endorsement for.
Tank - Skill Recovery. I see a lot of people using accuracy, but for me it does not have enough of an effect. I would rather have more Product Grenades and charges. In pubs, I usually do the same. I will play default tank sometimes if I want to deathblossom spam. Support - Health Recovery. Mostly for the same reasons as you, it allows you to push with your gunner more effectively, since you can recover from bullets more quickly and if you are doing it right you should be avoiding the burn from the tank, leaving the assault as the thorn in your side. I use default support in pubs when I am just AS spamming. Sniper - Skill Recovery. I throw A LOT of ice traps all over the place. Not having flak up is the difference between life and death as far as I am concerned. In pubs I use reload if I am playing Halkakum sniper, since my ice traps will only ever be placed at my feet and I can shoot bots for juice faster that way. I like to leave my base three of four times a game, and reload is vital for that. Assassin - Health Recovery. It helps more than anything else that I can think of, although I have been toying with Crit since you get the auto crit with Cloak 3. It doesn't really make a huge difference. I don't normally play assassin in pubs any more.
I used to run crit on everything bronze just to beef up gold rate.. it works good in certain cituations..... Tank- armor/rate/crit or rate/armor/crit (if you wall hug or deploy 2/3 you can melt rockets and product 2/3 them) Assassin- Rate/Armor/Crit - this build melts rockets Support- rate/armor/crit- slightly quicker healing and you kill faster with hurt beam especially when juiced Sniper-Rate/armor/crit - turns explosive shots into death Basically crit slightly makes everything better but mainly gold rate of fire Reload- tank for me is the only thing that really benefits from it though assault/sniper this can help taking out turrets...