Boost to anti-nukes effectiveness?

Discussion in 'Support!' started by warsolicitor, September 28, 2013.

  1. warsolicitor

    warsolicitor New Member

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    Firstly, I'm really enjoying the beta. Great fun and I'm really excited about the final game.

    However, I have every game I've played to nukes. First time was fair enough, I relied on a single anti-nuke and didn't position it very well. The second time I was much more careful and had several layed anti-nuke buildings but it didn't matter, a nuke got through and damaged commander (who was promptly and quickly finished off by an orbital laser).

    I wouldn't mind a decrease to the time it takes to build the anti-nuke missile and an increase to it's radius. I don't want to make it so that nukes are completely out-classed but I put a lot of effort into what I thought was a solid defense only to have it not work at all so I curious to see what other people think.
  2. igncom1

    igncom1 Post Master General

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    I personally would love it if anti-nukes had considerable range, but took time and multiple shots to down nukes.

    Maybe also have tactical missiles like the ones the catapult uses, and the orbital fighter the option to try and get them as well, but for considerably less effective damage.

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