Blitz sure is weird as hell (Bots and Gameplay)

Discussion in 'Monday Night Combat PC Feedback and Issues' started by MikeyTWolf, December 19, 2010.

  1. MikeyTWolf

    MikeyTWolf New Member

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    Last night I got around to the 160 area on Sudden Death Blitz before the moneyball finally went down, but I noticed quite a number of problems:

    1. After the 100 mark or so, the difficulty doesn't seem to increase after that, which means if you have almost all rocket turrets and a few long shots, all at Lvl 3 or 2, the moneyball is practically impenetrable if you're a tank or similar AoE defender. The only time I was challenged slightly was when I wound up with two consecutive rounds of double-jackbots. This problem is also caused by having about $6k average and you remember to use the Annihilator on double jackbots and Juice vendors frequently.

    2. The bots have SERIOUS pathing issues after the 100 mark or so. Mostly it's just Slims being spawned in a line of 3 or all clumped up together, because then they lose their lane and just spin around in circles uselessly outside their spawn areas, which starts to build up until they despawn. Rarely I saw a few blackjacks do this too, but I swear I even saw a gremlin spinning around while bouncing off the walls in straight lines around the moneyball area.

    3. The bot spawn intensity seems pretty weak. All the way up to when it ended early this morning, I wound up frequently with waves of scramblers being just 2-4 from the front who got wasted by turret fire pretty easily, leaving about 8 seconds of downtime until the next wave. Gapshots, the only serious threat to my turrets, also only spawned in ones alongside a few slims and blackjacks, if any.

    4. Not quite a serious, but I lost connection to Steam at about 140, and when the match ended I was asked to re-connect then retry if I wanted to upload my score, but when the connection did come back, the game just locked out all input when I clicked retry and I had to kill the process after it took 5 minutes of trying to upload.

    Asides from these problems, I reckon it would be possible to get all the way up to infinity if nothing continued to change if I didn't stop giving a **** after 120 and stuck near the ball, and remembered to use juice virtually all the time.

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