I think it would work nicely if you had class specific control binds. I found myself getting used to settings for the abilities due to similarities between different classes but the binds being different, such as i'd have a key bound that for support throws an airstrike , and as assault may have been charge or something when I was expecting it to be the bomb. With class specific binds I could have all the ones that may be a similar ability such as throwing bombs and air strikes. I suppose it may not be that big of a deal as I was able to handle the set up when I was playing the game on Xbox but being primarily a pc shooter fan, I get accustomed to certain keys doing pretty much the same team no matter what class I play as. anyways I feel like it could be a nice option to throw in, if time permits so. edit -- Would a party system be possible? After the xbox patched, the party system is great. Or is there currently one that I haven't noticed..
I'd like to have this Right now I'm using an AutoHotkey script that rearranges my skill buttons while ScrollLock is on, to give me normal binds and assassin binds Code: #IfWinActive Monday Night Combat ; ScrollLock off: Normal ; ScrollLock on: Assassin ; MNC Bindings: ; Blue Skill: XButton1 (thumb) ; Yellow Skill: H ; Red Skill: T ; Key: T ; Normal: Red Skill (T) ; Assassin: Blue Skill (XButton1) $t:: GetKeyState, state, ScrollLock, T if state = U Send {t Down} else Send {XButton1 Down} return $t up:: GetKeyState, state, ScrollLock, T if state = U Send {t Up} else Send {XButton1 Up} return ; Key: H ; Normal: Yellow Skill (H) ; Assassin: Red Skill (T) $h:: GetKeyState, state, ScrollLock, T if state = U Send {h Down} else Send {t Down} return $h up:: GetKeyState, state, ScrollLock, T if state = U Send {h Up} else Send {t Up} return ; Key: XButton1 ; Normal: Blue Skill (XButton1) ; Assassin: Yellow Skill (H) $XButton1:: GetKeyState, state, ScrollLock, T if state = U Send {XButton1 Down} else Send {h Down} return $XButton1 up:: GetKeyState, state, ScrollLock, T if state = U Send {XButton1 Up} else Send {h Up} return