Beta launcher crashes when patching

Discussion in 'Support!' started by zweistein000, February 21, 2014.

  1. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    Code:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentOutOfRangeException: The added or subtracted value results in an un-representable DateTime.
    Parameter name: value
      at System.DateTime.AddTicks(Int64 value)
      at System.DateTime.Add(Double value, Int32 scale)
      at PALauncher.MainWindow.<>c__DisplayClass12.<StartUpdate>b__10(Object s, ProgressChangedEventArgs arg)
      at System.ComponentModel.BackgroundWorker.OnProgressChanged(ProgressChangedEventArgs e)
      at System.ComponentModel.BackgroundWorker.ProgressReporter(Object arg)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4984 (win7RTMGDR.050727-4900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    PALauncher
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files%20(x86)/Planetary%20Annihilation/PALauncher.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4986 (win7RTMGDR.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4985 (win7RTMGDR.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4985 (win7RTMGDR.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
        Assembly Version: 3.5.0.0
        Win32 Version: 3.5.30729.4926 built by: NetFXw7
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    ManifestUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files%20(x86)/Planetary%20Annihilation/PALauncher.exe
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 3.5.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files%20(x86)/Planetary%20Annihilation/PALauncher.exe
    ----------------------------------------
    System.ComponentModel.DataAnnotations
        Assembly Version: 3.5.0.0
        Win32 Version: 3.5.30729.4926
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/3.5.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.4506.5007 (Win7RTMGDR.030729-5000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 3.5.0.0
        Win32 Version: 3.5.30729.4926 built by: NetFXw7
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    Microsoft.mshtml
        Assembly Version: 7.0.3300.0
        Win32 Version: 7.0.3300.0
        CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
    ----------------------------------------
    mhpgmae2
        Assembly Version: 1.0.0.0
        Win32 Version: 2.0.50727.4985 (win7RTMGDR.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.5005 built by: Win7RTMGDR
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    
    
    That's the crash report. If you relaunch it it continues off from when it left and then crashes again after some time so oyu have to repeat the process until your game is fully fixed. This has happened in the previous patch too, but I forgot to copy the log there.

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