Beta Build: 58678 Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family. Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following: Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack. Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc. Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone. Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing. Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over. Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games. Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016 Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh! Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again. Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it. Quite a few UI polish items. Better North / South icons, better looking start location tags, etc. Factoryies support rally point assist now. Particularly useful for getting a ton of fabbers on a project. Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet. Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet. Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks. Radar structures now have animation states driven by their power status. The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox. Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize. Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.
Other Changes Unit Hover Info now shows metal remaining in grey for wrecks Small metal planets: Desert planet terrain example: New Bot Factory art: New North / South markers: Deep Space Radar Closed Deep Space Radar Opened Unit Changes Single Laser Defense New Strategic Icon Bomber Acceleration: 8 -> 16 Aggressive Height: 20 -> 30 Brake Rate: 8 ->2 Damage: 50 -> 125 Splash Damage: 50 -> 40 Splash Radius: 2 -> 8 Pitch Range: 10 -> 60 Yaw Range: 10 -> 40 Adv. Bomber Acceleration: 8 -> 16 Aggressive Height: 20 -> 30 Aggressive Type: nill -> line Brake Rate: 8 ->2 Dodge Radius: 10 -> 90 Splash Damage: 100 -> 350 Pitch Range: 10 -> 60 Yaw Range: 10 -> 40 Anti Nuke Launcher Metal Cost: 4500 -> 21780 Starts with 1 missile. Bot Factory New Model (see above) Area Build Separation: nill -> 3.5 Adv. Bot Factory Area Build Separation: nill -> 3.5 Legacy Orientation Hack: nill -> true Energy Plant Placement Size: nil - > [6,6] Land Barrier Area Build Separation: nill -> 0.75 Metal Extractor Area Build Type: nil -> Sphere Adv. Metal Extractor Area Build Type: nil -> Sphere Nuke Launcher Max Range: 2000 -> 5000 Radar Now has Start & stop animations Adv. Radar Now has Start & stop animations Tactical Missile Launcher New animation (details pending) Vehicle Factory Area Build Separation: nill -> 3.5 Legacy Orientation Hack: nill -> true Adv. Vehicle Factory Area Build Separation: nill -> 3.5 Legacy Orientation Hack: nill -> true Deep Space Radar New Model (see above) Now has Start & stop animations New Build Icon Atrophy Cooldown: nil -> 30 Atrophy Rate: nil -> 20 Building Skirt: nil -> [30, 30] Mesh Bounds: nil -> [30, 30, 30] Delta V Engine Now has Start & stop animations Naval Factory Area Build Separation: nill -> 8 Legacy Orientation Hack: nill -> true Adv. Naval Factory Area Build Separation: nill -> 8 Legacy Orientation Hack: nill -> true Under Construction
I was having issues too, but i finally got it downloaded. Verified files multiple times, and it eventually got everything.
Bugs fixed in this release: PA#821 - "assist" graphic does not rotate correctly PA#2023 - Patrol engineers repair a building being reclaimed PA#2130 - Patrol engineers don't repair slightly damaged structures PA#2201 - Produced units don't inherit assist orders given to factory PA#2449 - Patrol is broken for damaged commander and bots/vehicle engineers PA#2640 - Buildings (usually factories) on top of each other PA#2771 - Engineer fail to join second reclaimation stage if wasn't involved in first stage PA#2772 - Wrecks of bots/vehicles/ships not being reclaimed when building placed on them PA#2787 - Double tap on "Select Commander" or "Recall group X" shortcut does not switch planet
This keeps happening with my PA launcher, it is in the logs Code: StartUpdate - Have: 58197 Want: 58678 Init coordinator. Checking context. Running async worker. Update started Fetch manifest exception: An exception occurred during a WebClient request. An exception occurred during a WebClient request. at ManifestUtils.UpdateCoordinator.FetchManifest(UpdateContext ctx) at ManifestUtils.UpdateCoordinator.OnDoWork(DoWorkEventArgs resultArgs) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) Version file: version.txt
Game now crashes immediately when trying to load a game/system. Player vs AI 2 Random Size 2 planets (Tropical and Moon) Crash also occurs in the System editor when you try to build/render the planets. On OSX 10.9.1, Early 2012, 8GB Ram, AMD 6770M 1024GB http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=2803
How I would like more notifications like "Power generator finished", "Ant finished", "your engineer just moved 2 cm" (yeah the last one is a joke). But I guess the server only sends those few events and not more? I'd still like to record player build orders. With the alerts I can now capture when factories finished. It's a start, but not enough EDIT: awesome build btw, lots of cool features and it works fine for me.
I am also experiencing consistent crashes when trying to load a planet (game is on Steam and OSX 10.9). Crash log attached.
Actually, you can enable more alerts by modding the UI. I am worried that turning on to many alerts would be harmful. Alerts currently only work for finished, damaged, and destroyed events. I expect to add a few more categories latter.