Beta Build: 54696

Discussion in 'Support!' started by garat, October 4, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    • Additional performance, stability and bug fixing
    • Mac OS/X Ati driver rendering bug - We finally have managed to track down, and fix, the driver bug causing this by working around it in our own rendering engine. This should fix rendering for a lot of people on Mac Book Pro's from 2011, and a number of iMac's from that same era.
    • Quite a few additional pathing fixes (There are still some unusual naval pathing issues we're investigating)
    • Linux: Included an Ubuntu 12.04 compat version of libstdc++.so.6 ; Should fix launching with Steam
    • WASD should now respect when you're chatting, and not try and move the camera
    • New art for sea energy plant, sea air defense, advanced radar sat
    • Solar Array can no longer do celestial moves; Currently, too exploitable so you always maintain a healthy chunk of energy economy with no actual risk
    ZobiOneKenobi and fergie like this.
  2. KNight

    KNight Post Master General

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    Hopefully long term this should be applied to all Satellites, along with the ability to select a planet to send a Satellite to.

    Mike
  3. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    New art.. so.. New models?! Love you uber!
    Edit: And agreed, Mike!
  4. hohopo

    hohopo Member

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    wow three patches in three days, stop spoiling us uber.
    Now where are we getting our raven patch notes from ? (he was going away )
  5. pieman2906

    pieman2906 Well-Known Member

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    The way they're planning to roll through beta is daily patching, so that as they're working on stuff, they can slowly roll it out.
  6. fergie

    fergie Member

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    Got to get into a game today, a really fun 2v2v2 and it ran really smooth, loaded up pretty fast for a 6 player match, and didn't get any lag till over 45mins into the match and by then we had two full planets with massive bases and lots of stuff going on

    Love how much more stable it is, game is coming around nicely

    Also, we won! w00t
  7. SXX

    SXX Post Master General

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    Tried to set multiple games normal games with AI on two planets, experienced serious memory leak. E.g more than 5GB were used just for two planets (scale 2 and 4) while they normally use less than 1.5GB.

    UPD: Were able to start game without leaks, but only with one AI.
    Last edited: October 4, 2013
  8. iyenrithe

    iyenrithe Member

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    Can you revert the change that makes strategic icons disapear at a certain zoom level? Or make it an option?

    Its horrible :-/ Otherwise the AI is nice and the pathing seems a ton better. Units still randomly stop for no reason but otherwise it seems like an improvement
  9. garat

    garat Cat Herder Uber Alumni

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    It was a known issue we decided to ship anyway. It's already fixed, and will be more "normal" tomorrow.
    hahapants and pieman2906 like this.
  10. zaits

    zaits New Member

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    Any idea when patrol and unit grouping will be fixed for Mac OSX ?
  11. tripper

    tripper Active Member

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    OMG thanks, this was a massive bugbear in the game I just played, I was nearly apoplectic about it. On a related note (because this made me think of it) are there any plans to make a layer toggle?; All/Land/Air/Orbital.

    Edit: Pathing around buildings doesn't seem any better at all /rage
    Last edited: October 4, 2013
    zweistein000 and zaphodx like this.
  12. phormix

    phormix New Member

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    Perhaps I'm just blind, but is there a place to auto-update (or just download patches) for the Linux Beta? I'm only seeing the full download thus far...
  13. SXX

    SXX Post Master General

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    Not yet, but Uber want to release cross platform updater in future.
  14. AyanZo

    AyanZo Active Member

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    One of the benefits of the steam platform. Yes it's closed source but they're providing purchasable entertainment, not tools imho.
  15. dacite

    dacite Member

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    When will bandwidth throttling stop?
  16. SXX

    SXX Post Master General

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    dacite likes this.
  17. rgturner244

    rgturner244 Member

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    I would like to be able to add units to a hotkey by holding shift+#.
    I would like to be able to deselect units while holding shift (by clicking portraits in the bottom left, and boxing units I want unselected).
    I would like to select all units of a type on screen by holding ctrl and clicking on a single unit.

    Thanks!
  18. liltbrockie

    liltbrockie Active Member

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    You can double click on a unit to select all units of that type.
  19. rgturner244

    rgturner244 Member

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    I know, but when units are moving I find it easier to just hold ctrl and click on a unit, in games that allow it.

    EDIT: Also, I've noticed that a unit's selectable box, meaning the areas of the unit you can click on, are just a tad small, at least on bots and vehicles. If they could be made a little bigger they would be easier to control, and not so many frustrating mis-clicks
  20. aeonsim

    aeonsim Active Member

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    Unless it broke in this build that's been fixed since beta for me on OSX 10.8.5

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