Why didn't I think of this. Definitely include this in your logical fork please You know, I'd actually also like to to see naval factory buildable on land and able to build only one ship that is no stuck in place, kinda like a form of flexible arty. That too should go in the fork.
There is only one issue with this: Anything other than the scout ship will bug out if made amphibious. The scout ship works perfectly, however.
Eh, thanks for trying You know, you might want to make a list of your PA modding goals and sort them by ease of implementation and try to knock out as many as you can Or sort by importance to you and finish up the really good ones
Well I've done that a bit already. My to-do list for mods is the list of mod ideas here, as well as megabots, First-person control, and new superweapons. Also the amphibious ships are probably still possible, I just gotta get them to not get stuck sideways...
Yup. I think first-person control of the commander is where I'll start, though. Easier to find the location, health, and other attributes of.
I also have one EXTREMELY ambitious project: Recreate Human Resources, the failed kickstarter project by Uber Entertainment. (It DOES use the same engine...)