Do every character have 0% Critical Chance at all times except for assault? To be capable of doing Critical Hits do you need the endorsement for Criticals? Or are you always capable of doing critical hits it's just really small? If so how small? What is the Base Critical hit Rate for each character? (Assuming there is a base critical rate)
There is a chance for crit rate without having crit. The chance is extremely small, though. Just play Support and pay attention to the hurt/heal beam (I'd say it's the easiest to tell if you're critting) and sometimes it crits when you have no crit endorsements.
The sin with lvl 3 cloak can force crits by being cloaked and shooting shurikens. I do it all the time to take down gunners and tanks from a distance. Especially when I see them deployed
Very well then it's confirmed you can critical hit without the endorsements, thanks Now I want to know what those exact numbers are, the base critical hit rate. If it is the same for every character or different with each character. EDIT: Do you think you can find it in the INI files?
You could try it out if you want. Or you can hope that a dev tells you the rate. Also, it might be on the wikia, but I'm not sure if you checked that out already. Also, going from the chances to get a crit hit from an endorsement, it seems that you about 5 or so percent. But that's just guess-work, though.
I'm fairly certain the base critical rate of 0%. You can go as any class without any form of crit rate boost and fire as much as you want and you will never get a critical purple tracer.
I've never gotten a purple beam or tracer (crit) without a crit endorsement, are you sure you have? Maybe I am just not paying close enough attention, but I am pretty certain it's never happened. However, even with a bronze critical endorsement (which is supposedly 1% crit) I see it frequent enough to notice.
This puts me to question whether there is a critical rate at all times or not... Hmmm, gotta go dig in the Ini. files to find something, if there IS something. :ugeek:
There is no default critical hit chance. However, some classes have a critical hit chance granted by different things. The Assault's passive gives him crit. The Assassin gets crit coming out of cloak.
I've crit with the rail gun without juice, bacon, or crit endorsements. (very rare and i cant reproduce it) Don't know if the damage was crit or if I just got a purple tracer glitch. Should this be possible?
also interesting to note that different types of crits come with different damage multipliers the assassin's level 3 cloak shuriken crits only gain 15% damage
found the file with all the numbers for classes, and damn theres a lot. The assault has a critchance of 2, so i guess thats 2%, followed by a crit multiplier of .15, so 15% i'm assuming. However there is a critchance 2 (second number) that is set at 5%, and multiplier 2 set at .25, so i guess those are a the upgraded values. Damage of the assault rifle is 39 (per shot i'm guessing) so level 1 crit is 44 (rounded down) and level 2 is 48(again rounding down). The grenade launcher however has a damage of 150, so a crit with that is a bit more painful.
I've also crit with the heal part of the heal gun without any crits, no bacon, no OT or anything. Just healing and all of a sudden it was purple. It almost never happens, though. If I'm recording a match and I happen to do it again I will definitely save it.
Looking at the code, there is a slight chance that it may kick off a critical hit. It all depends on how Unreal handles the random command. We check to see if a random number is <= the critical chance. If that random number comes out to be 0.0f... it would, theoretically... produce a crit.