Bandwidth Test before choosing a lobby host

Discussion in 'Monday Night Combat 360 Wishlist' started by m0nkeyb0y77, August 26, 2010.

  1. m0nkeyb0y77

    m0nkeyb0y77 New Member

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    Most multi player games are initially plagued with lag. Gears of War, Halo, Call of Duty, etc.

    Gears of War 2 started testing connections before lobbies were created and the games got way better. It'll never be perfect for any game. There will always be lag for different reasons. The host could be on a good home WiFi and then suddenly their 4 siblings jump on YouTube or iTunes with their laptops.

    I know some people don't like the idea of bandwidth testing to weed out the slower connections but I think it makes the game WAY more enjoyable for the other 11 people who don't get host. This is one of the first games I've played where host doesn't have a seem to have a noticeable damage increase at all. It's nice.

    On the flip side, if I join a match and my player jumps backwards in place several times or if I shoot at a pro and he doesn't take damage, I quit. My team of 4-5 always leaves with me. I have no tolerance for a host on Walmart internet. No one on my team does.

    Add a bandwidth test (FTW) and you'll see a lot fewer quits during the beginning of a match.

    I also think you should add a monetary penalty for rage quitters but make the penalty take effect after 2-3 minutes of joining which should be long enough to determine if a players connection is garbage.

    Just my two cents.

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