Balancing the Astraeus

Discussion in 'Balance Discussions' started by phlogistinator, August 8, 2014.

  1. phlogistinator

    phlogistinator Active Member

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    At this point of time, the Astraeus' purpose is confined to just a few purposes, which are all questionable:

    1) To move the commander, or a fab, to another world to colonise it.

    - Which in my opinion is a very foolhardy endeavor: oftentimes in the early-game, sending a commander to another world is suicidal, as other worlds might be colonised, or if the enemy uses a more conservative approach of building up 30 tanks first, before building a portal to send them over to a planet.
    - And also, in sending a fab, one might as well build a portal to keep sending an endless supply of fabs over.

    2) To move the commander to a safe spot.

    - I agree, this is useful, if it is to escape, in most circumstances.
    - Only that the Astraeus' low HP makes a commander on an Astraeus very easily sniped by air units.

    3) To 'commander' snipe by placing Vanguards.

    - No. I tried this strategy many games ago in this patch. It no longer works. I once sent 6 Astraeuses with Vanguards to an enemy commander, hoping to snipe him this patch, but the commander's anti-air capacities were so good (all by himself!) that all 6 Astraeuses got shot down.
    - I do agree that this can work if you have like 20 Astraeuses, but what if the enemy has 10 anti-air turrets?

    4) To invade by brute force by building 100 Astraeuses to ferry units over.

    - Too expensive.
    - Too easily shot down by Avengers due to slow speed and HP.
    - And by anti-air.

    ............

    The solution to this might actually be quite simple:

    1) Reduce the Astraeus' cost.

    Pros: makes (1) and (4) actually viable.

    Cons: might make (3) too easy.
    Counter-Con: easy to counter with anti-air.

    OR

    2) Increase its speed.

    Pros: Makes (3) and (4) more viable.

    Cons: Operationally, you still need a lot of Astraeuses to make (3) and (4) succeed as its stats are not changed.

    OR

    3) Buff its HP by 300%.

    Pros: Makes (3) and (4) more viable with fewer amounts of Astraeuses, and improves success rate.

    Cons: (3) might be too easy. (4) is still too costly.
    Counter-cons: (3) is counterable now with more anti-air defenses.

    .........

    In my opinion, a mixture of (1) Cost decrease and (3) HP Buff is probably the best as it makes (3) and (4) more viable, but we can set it at a point where (3) is not too easy.

    Thus I say:

    - Improve Astraeus HP by 200%.
    - Decrease its cost by 60%.

    By the way, I'm pretty sure this guy is looking at this post now:
    [​IMG]

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