Balancing Bots

Discussion in 'Balance Discussions' started by phlogistinator, August 2, 2014.

  1. phlogistinator

    phlogistinator Active Member

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    Edit:

    Due to https://forums.uberent.com/threads/changed-my-mind-doxes-are-wonderful-not-useless.62525/ I have changed my mind regarding Doxes.

    At its current state, bots are simply too pointless to build over vehicles due to their relatively low damage and health.

    The T2 artillery, for instance, does 1200 damage per shot, while the T2 bot tactical missile bot does only 400 damage per shot, and their speeds aren't very different.

    The T2 Slammer does 400 DPS while the T2 laser tanks do like 600 DPS and have a greater range and far greater health to boot (around 3 times?).

    T1 vehicles have an anti air unit while T1 bots do not.

    T1 Doxes are outright useless with their ridiculously low damage and HP.

    Thus my suggestion to make bots viable is such:

    1) Bring back the T1 anti-air bots. Even if bots can't dent vehicles, at least give them something to dent aircraft with.

    2) Give all bots the ability to walk over obstacles like mountains or cracks.

    3) Give them a +33% speed boost.

    4) Turn T1 Doxes into more respectable assault bots with higher damage, and health, but increase their cost.

    5) Reduce their cost and build time by 25%.

    6) Reduce the cost and build time of combat bot fabricators by 75%. This will at least improve the survivability of bots, and give people an incentive to actually build them and send them to battles with. 6000 metals is too much.

    7) If all else fails, at least give bots the ability to moon walk for aesthetic purposes.
    Last edited: August 2, 2014
  2. igncom1

    igncom1 Post Master General

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    Frankly, only half of these would ever be needed.

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