Balance Idea! Gunner VS Sniper!

Discussion in 'Monday Night Combat PC Discussion' started by Shurryy, February 3, 2011.

  1. Shurryy

    Shurryy New Member

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    I figure the reason gunners are such easy targets for headshots is because they are FAT and SLOW. So! I have a rather rediculous idea to increase the mobility of the gunner removing his grapple skill! :eek:

    Here's the replacement for the gunners grapple...
    ................................................................................................................
    RAIN OF BULLETS!!!
    The gunner will use all his jet fuel to launch himself high up into the air(about the height of smokebombjumps) diagonally forward while spinning up his minigun.

    On the way down, he will fire the minigun downwards using the recoil and pressure generated by the minigun to keep himself hovering in the air while moving forward at an incredible speed. Also bullet output are cloned, generating twice the amount of bullets. Like so: 1 Bullet = 2 bullets. If dual minigun is aquired: Same amount... Each bullet fired will split into two bullets. The spread radius is also increased to make the bullets hit a much wider area.

    Since aiming becomes pretty much impossible at those ranges and speeds, all bullets fired will become 100% critical hit chance. Using the critical hit endorsement will increase the damage like it would with random critical hits.

    How long he can keep firing the minigun to keep himself afloat?
    Depends on his clip size... If he has no ammo, he will simply just launch himself forward.

    Answered Questions!

    Same way you control the Assaults jetpack. W,A,S,D. Moving in either of the direction will make the gunner move the minigun slightly to the left/right/forward/backward depending on your direction, but the direction of the bullets stay the same. They go DOWN over a large area, hence you are given a free view of your camera but you have lost the ability to aim.

    OR we could use something like Fitzgerald suggested:
    Depends on you. As mentioned earlier the gunner launches himself diagonally forward, about 45 degrees, and we're not thinking a rocket to mars using years to ignite and years to lift off, now we're thinking about a cartoon, where a fat cartoonish character farts so hard it sends him flying leaving a nuclear gas behind... Technically impossible, but yeah something like that. The main ability probably not the hovering in itself, but the launch and how quickly he can move over the battlefield in an instant. If you press the red button you used to trigger the launch, in the air... It will cancel the hover, combine that at the launch you can technically rocket jump really far really fast while aiming, or you can use the hover to crowd control certain area's considering the gunner's minigun adds a slow to targets. If you hover you can control your speed, but you can not bring yourself to a stop. You can speed up pressing W, and speed down pressing S. I am aware some snipers manage to shoot assassins smokebombing, I manage to sometimes, but there is a difference. The smokebomb goes UP, and down in about 80 degrees, that pretty much leaves them to a stop in the air where they will be standstill before they start falling again, that's the moment I THINK most snipers take their shot. The gunner moving a lot faster considering it's the same height, but the launch begins at 45 degrees giving him about the same momentum as his mortar shots if pointed to 45 degrees, just not flying as far considering he's a lot heavier...

    Yeah that was a pretty poor explenation on my part but hey I'm trying. :)

    I could, but considering you have the ability to control your direction rather nimbly I don't see how anybody would accomplish that. Quite on the contrary, this could be used for an anti-ring out move. Thought about that?
    Last edited: February 3, 2011
  2. Col_Jessep

    Col_Jessep Moderator Alumni

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    I like! I think it would work great with the general humorous tone of MNC.
  3. Fitzgerald

    Fitzgerald New Member

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    does the gunners position change depending on where on the ground his mini gun is aiming? (think giant fire hose aiming at the ground, you would go up but if you aim to the left you would go right.)

    This would also keep it from being an OP movement / killing ability, sure you can shoot at people up there but in doing so you would move yourself away from them.

    edit: Thing to think.... evil typos
  4. Mastah

    Mastah New Member

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    Ahahaha! I totally like the idea :-D
  5. Mibuwolf

    Mibuwolf New Member

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    Balance Idea!!! Remove deploy. Too many noobs abuse it and wonder why they keep dying.
  6. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    Same goes for 360 version.
  7. Deeja

    Deeja New Member

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    I don't like how gunners counter tanks please remove their dual-miniguns and give them pillows.
  8. Providence

    Providence New Member

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    Remove deploy, give gunner jedi skill seen in bulletstorm.
  9. Rammite

    Rammite New Member

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    Fixed that for you.
  10. StriderHoang

    StriderHoang New Member

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    That'd be an interesting trade for assassins to see.

    I bet assassins on PC fear the level 3 grapple from gunners. Trade that for something that allows them to essentially chase after assassins to a certain extent? How exciting.

    So how fast is the gunner moving? What's to stop the sniper from changing his target from a FAT and SLOW target on the GROUND to a FAT and SLOW target who's HOVERING?
  11. Mibuwolf

    Mibuwolf New Member

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    Exactly why I didn't like this idea. Snipers can sometimes shoot assassins when they smokebomb, so a gunner doing the same is just BEGGING for a headshot.
  12. jrave

    jrave Member

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    Could you imagine the complaints from people who constantly ring themselves out with an ability like this?
  13. Shurryy

    Shurryy New Member

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    Wow, I got a lot of questions to cover... Uhm, okay:

    Same way you control the Assaults jetpack. W,A,S,D. Moving in either of the direction will make the gunner move the minigun slightly to the left/right/forward/backward depending on your direction, but the direction of the bullets stay the same. They go DOWN over a large area, hence you are given a free view of your camera but you have lost the ability to aim.

    OR we could use something like Fitzgerald suggested:
    Depends on you. As mentioned earlier the gunner launches himself diagonally forward, about 45 degrees, and we're not thinking a rocket to mars using years to ignite and years to lift off, now we're thinking about a cartoon, where a fat cartoonish character farts so hard it sends him flying leaving a nuclear gas behind... Technically impossible, but yeah something like that. The main ability probably not the hovering in itself, but the launch and how quickly he can move over the battlefield in an instant. If you press the red button you used to trigger the launch, in the air... It will cancel the hover, combine that at the launch you can technically rocket jump really far really fast while aiming, or you can use the hover to crowd control certain area's considering the gunner's minigun adds a slow to targets. If you hover you can control your speed, but you can not bring yourself to a stop. You can speed up pressing W, and speed down pressing S. I am aware some snipers manage to shoot assassins smokebombing, I manage to sometimes, but there is a difference. The smokebomb goes UP, and down in about 80 degrees, that pretty much leaves them to a stop in the air where they will be standstill before they start falling again, that's the moment I THINK most snipers take their shot. The gunner moving a lot faster considering it's the same height, but the launch begins at 45 degrees giving him about the same momentum as his mortar shots if pointed to 45 degrees, just not flying as far considering he's a lot heavier...

    Yeah that was a pretty poor explenation on my part but hey I'm trying. :)

    I could, but considering you have the ability to control your direction rather nimbly I don't see how anybody would accomplish that. Quite on the contrary, this could be used for an anti-ring out move. Thought about that?

    ... Balance idea? I don't see how removing an ability you have the power to use or not use at will is going to balance anything... You're not helping. :|
    OR if the sniper misses on the gunner with their... Sorry for the harsh term: "Already begged for headshot", (since it's not hard to hit a gunner in the head at all, hence the root of this suggestion) the gunner being too far away from a nearby cover can simply rocketboost away from the snipers scope. With the height and speed, I suspect successful escape not being very hard. Or you could use it to rush the sniper and rain his tiny head with bullets, if you're lucky enough to hit him... The guy is freakin' anorexic... :|
  14. st0nedpenguin

    st0nedpenguin New Member

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    I really doubt any changes this drastic are going to happen to the game.

    As hilarious as it would be to see a rocket gunner.
  15. Shurryy

    Shurryy New Member

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    I don't really expect this to happen myself, as I already mentioned it's actually a quite rediculous idea. I just wanted to see other people's reactions and thoughts about the subject/idea. :?
  16. Mibuwolf

    Mibuwolf New Member

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    I was joking about removing deploy, however I wish noobs would use it wisely. I see many times in a game where a gunner (with a sniper on the other team) will deploy in the middle of spunky or ammo. Right in the open.... *facepalm*
  17. StriderHoang

    StriderHoang New Member

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    You know what I just realized?

    The synergy this has with slam.
  18. Col_Jessep

    Col_Jessep Moderator Alumni

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    Oooooh yeeees! Now that jump in combination with a level 3 slam - holy moly! That would make for some epic Youttube videos.... :D
  19. vortexcontinuum

    vortexcontinuum Active Member

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    Could we call it MAXIMUM GNARLY MODE?
  20. bhaal177

    bhaal177 Member

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    With the mobility and the double ammo, it almost seems overpowerd to give every single bullet crit shot. I would agree to a higher rate of crit shot. Like 10% of the shots are criticals if your effectively doubling the fire rate. And since everyone with a custom gunner has a silver fire rate anyways it would only make it worse. I've never ever EVER seen a deploy work out for a gunner or a tank... EVER. Might be because I play assassins and crit shurikens with a full clip will generally kill or bring them down to a sliver of health. So I would say keep the grapple and toss the deploy.

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