When hosting a private game for your friends, which might take place on a large scale, it would be handy if the game would pause when it would pause when the players leave and continue when everyone is back. Is such a mechanic going to be implemented or moddable? And I mean -only- unpause when everyone is back again. (or a replacement player).
Seems pretty pointless to me. Surely if you were in a private match with friends you would be in a Skype call or something coordinating through that?
Yea it would make more sense to do it in a regular match. But then limit it so people can't troll others or something. Auto pause and start is a dodgy subject cause people will always find a way to abuse it.
I see it only be used on clan matches mostly public servers on the other hand hell no that would just cause problems
Considering that the Replay also counts as a save file I don't see why this is needed. You play your game, and when it comes time to pick it up again you load up the replay and just start the game from where it ended. Mike
Yes, but my understanding is that replays are local, and more or less intended for the person running that system. A replay for starting up a multiplayer game would be interesting though.
Being local or not doesn't matter, as long as the server has it it doesn't matter where it was from origianlly. This also means that if you start a game on Server A, but later down the line you finish the game at a LAN party(where the person with the best rig would host the game on his computer) you can so long as you have the replay/save file. Mike
What abouts: 2 people playing the game. Player 1 presses "Pause" key. Player 1 sees on his screen: You have requested to Pause the game Enter a Reason: ["Toilet Break"___] -> Prompt, to enter a reason [1 Min] [3 Min] [5 Min] -> buttons to set how long for. [PAUSE] -> big pause button, sends the above info to other players Player 2 sees: Player 1 is requesting to Pause the game Reason: "Toilet Break" Time: 3 Minutes [Confirm] [Deny] -> Buttons to vote pause or not. Player 1 and 2 see (when pause is confirmed): Game Paused: 2:58 Remaining [Resume] 0 Votes Player 1 and 2 see (when pause is Denied): Pause Vote Rejected
You shouldn't be able to reject a pause so easily, that's just open to abuse. Have a max pause time (after which it automatically unpauses), and a maximum amount of pauses within a (reasonably long) time period. Obviously also configurable on game setup.
hi, i heard we're redesigning things that aren't broken from the last 10 years of RTS. let me give it a try: instead of attack commands you should get hug commands that the other player can accept or reject. the player with the most accepted hugs at the end wins.