So I saw this image on the steam forum. I thought it looked strange because the sun just cut through the atmosphere like it was nothing. I think if the planet has an atmosphere, it needs to blur that section of the planet behind it. What do you guys think?
I used to mod Homeworld 2, the Starside Intercept mod. The same thing would happen to my planets, planets would appear through the atmosphere. I never figured out how to fix it.
Let me guess, you have a AMD videocard? It has how it seems currently a problem with the sun rendering. With Nvidia it looks just like on the screenshot.
I usually blame Garat but in this case you can blame Ben, he does graphic stuff with an Nvidia card, silly bastard
And you can blame pinbender for fixing it in the next build ... he has AMD at home and got annoyed by it enough to fix it before I got an AMD card in my machine. Btw, the real "bug" here is "the game renderer is missing a blur feature".
Ideally there should be a colour correction too. If we assume this is a sun like star it should be white when viewed from space because its light has not yet been scattered by the atmosphere (look up "Rayleigh scattering" for the physics of it). It should also look deep red through the atmosphere. The sun only looks yellow in the sky and red on the horizon because bluer light is scattered away out of its rays as they pass through the atmosphere (this is the reason the rest of the sky is blue by the way). The more atmosphere it passes through the more scattering there is further down the spectrum. In this case because the stars rays travel all the way in and then all the way back out again the red of the star would actually be a much deeper then a sunset. It would be the same colour as a blood moon, assuming you have seen one, only much brighter.
This makes me very happy. I hate the fact that blur is used so much in newer games. All it does is make it more difficult to see things.