At what point does your ability to manage your planets deteriorate?

Discussion in 'Planetary Annihilation General Discussion' started by iron420, February 18, 2014.

?

At what point does your ability to manage your planets deteriorate?

  1. 1 Planet

    13 vote(s)
    21.0%
  2. 2 Planets

    11 vote(s)
    17.7%
  3. 3 Planets

    26 vote(s)
    41.9%
  4. 4-5 Planets

    10 vote(s)
    16.1%
  5. 6-7 Planets

    1 vote(s)
    1.6%
  6. 8-10 Planets

    0 vote(s)
    0.0%
  7. 10+ Planets

    1 vote(s)
    1.6%
  1. iron420

    iron420 Well-Known Member

    Messages:
    807
    Likes Received:
    321
    Ever have a system spanning empire in a PA game with many planets? How many have you successfully managed at a given time? At what point do you feel you are most limited by your ability to pay attention to any 1 spot more than any other limiting factor? At what point does it start to break down and what are your tricks for being able to manage it all?

    For me, I like to have 1 Teleporter on each planet I contest control of and number them (0-7 or 6). At around 4-5 planets though I feel thin and stretched. If 3 of those are hotly contested I am constantly occupied.
  2. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    I suspect the people who voted 4-5 have a difference idea of "effectively" to me.
  3. iron420

    iron420 Well-Known Member

    Messages:
    807
    Likes Received:
    321
    To me, effectively means winning against at least 1 other opponent who is vying for it's control (or locking it down and keeping it that way if you are alone there)
  4. Slamz

    Slamz Well-Known Member

    Messages:
    602
    Likes Received:
    520
    I went with 4-5 since I can specifically recall doing it. Usually that means:
    * Orbital fabber to planet
    * Teleporter on planet
    * Send through fabrication bots
    * Make T1 air
    * Make T2 air
    * Spam bombers on global patrol
    * Use ground army if necessary

    That usually is enough to lock down a planet. The only problem is if someone got there 5 minutes ahead of me and did the same thing, in which case I might never get a teleporter down.

    Basically managing new planets is usually easy because, at the moment, orbital is so weak, T2 bombers are so strong and it's just so very easy to lock the place down. The only real threat is someone landing on a moon and nuking the planet or vice versa.
  5. drz1

    drz1 Post Master General

    Messages:
    1,257
    Likes Received:
    860
    There is no option for "0" :p
  6. siefer101

    siefer101 Active Member

    Messages:
    369
    Likes Received:
    171
    Ive tried bringing this point up before... typical response is "you're doing it wrong" and "dont play on that many planets"...... the user interface will need to be a good one so the player can easily execute region/area commands that are also effective.. i personaly dont think that you can as a single human brain manage that many planets without some higher level of automattion exceeding the current capacity of area commands...hopefully we are just seeing the tip of the iceberg for these command types..
  7. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    I can effectively manage three hotly contested planets and one dormant eco world. I say this because I have actually done it before, on a regular basis. That said: I voted 3. :p
  8. iron420

    iron420 Well-Known Member

    Messages:
    807
    Likes Received:
    321
    Sounds pretty standard procedure Slamz, although sometimes I even skip the T2 air stage since T1 is enough to deny a new teleporter usually. The problems start to arise when you have say 4 planets under your control, and you claim a new 1 but that new 1 has say 3 moons, 1 of which you know is occupied. You need to prioritize anti-nukes as well as the above and scout the moons too! All while dealing with your other planets lol
    Last edited: February 18, 2014
  9. aevs

    aevs Post Master General

    Messages:
    1,051
    Likes Received:
    1,150
    Really depends on planet size. I can manage between 0.2-1 planet(s). Any more than that and I start losing pretty badly.
    Still can't get saving camera positions or unit selection to work consistently, not sure why, so I've never really used it.
    wheeledgoat and warrenkc like this.
  10. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    This poll has a problem in that the topic and the poll itself are asking different questions.
  11. drz1

    drz1 Post Master General

    Messages:
    1,257
    Likes Received:
    860
    I think no matter how good the UI (and I have faith that something fairly user friendly will in the finished product), it will ALWAYS be mentally taxing to try and effectively run 3+ planets at the same time. I would imagine this would be balanced by the fact that everyone is trying to do the same thing. Thankfully, if you can't handle it, there will be options for single planet systems etc.
    I look forward to pushing my multi tasking to the limit in future :p
  12. iron420

    iron420 Well-Known Member

    Messages:
    807
    Likes Received:
    321
    How so? If your ability to manage your planets has deteriorated you can no longer effectively manage them ;)
  13. trialq

    trialq Post Master General

    Messages:
    1,295
    Likes Received:
    917
    I can just about manage seeding 2 new planets whilst babysitting the main planet (which typically involves careful expansion, not trying to destroy an opponent, eco is required). The goal is to totally control at least one planet, preferably more.

    Because someone can manage n, but deteriorates at (n+1).
  14. iron420

    iron420 Well-Known Member

    Messages:
    807
    Likes Received:
    321
    Fair enough, the question of the poll is the question you should answer in the poll. Where it deteriorates
  15. websterx01

    websterx01 Post Master General

    Messages:
    1,682
    Likes Received:
    1,063
    I agree, it makes it tough to answer the question because I don't know which one to answer by.
  16. Quitch

    Quitch Post Master General

    Messages:
    5,884
    Likes Received:
    6,045
    Take drink driving for example, your driving deteriorates from the second alcohol enters your system, but the law defines a level whereby you are no longer effectively safe to drive.
  17. LeadfootSlim

    LeadfootSlim Well-Known Member

    Messages:
    576
    Likes Received:
    349
    If I may ask a follow-up question; how many planets can spectators handle?

    Because while I might start fumbling at 3 planets, in a 2v2 or 3v3 that number can double or triple - unless, of course, the distribution of attention gives each of us leeway to heavily micromanage one or two planets at a time. However, I don't know how well spectators/esports casters could handle that.
  18. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    I think the poll needs adjusting. If the planets are uncontested all you need do is set some fabbers up to take the metal spots, get some air defence up on area patrol and put a some orbital fighters on patrol in orbit. Setting that up doesn't take long so on that basis I can manage loads of planets.

    If the planets have active battle fronts on them however its a completely different story. I would personally not attempt to manage active battles on more than 2 planets simultaneously at the moment.
  19. arseface

    arseface Post Master General

    Messages:
    1,804
    Likes Received:
    502
    I've never had to fight on more than two, so I wouldn't know.

    Generally speaking, the first person to get to a planet gets it in its entirety. Not always, but generally.
  20. BradNicholson

    BradNicholson Uber Employee Uber Alumni

    Messages:
    1,073
    Likes Received:
    4,589
    I'm a one-planet dude, which is proving to be a problem whenever John decides to run away from me to a moon.

Share This Page