There are many topics around asteroids and other celestial bodies, but I am 100% sure this one hasn't been talked about before. I did the search As seen in the kickstarter vid there will be a lot of colonizable asteroids (e.g. asteroid belts) in a solar system and mining will be also possible. But how can you deny your opponent(s) from getting those countless ressource spots (considering dropping a single engineer on asteroids shouldn't be too expensive). What makes this even worse is the fog of war, so if you don't control ALL the asteroids or have vision with some kind of orbital spy satellite, you would have to expect enemies hidden on any little asteroid in the whole solar system. I'm afraid there is only one possible outcome to this scenario... The game focus will be completely shifted towards the asteroids, so you can deny your enemy from getting dozens of unprotected ressource spots. The only possible solutions that came into my mind were: 1. No mining on asteroids at all. -> not likely and reduces the value of obtaining asteroids at all 2. Some kind of asteroid-far-distance-killer that makes it too expensive to build defense on more than a few important asteroids. -> also not likely and to big balancing problems 3. Very few asteroids at all, so multitasking for asteroids would be minimal -> not likely again, because you'll need at least a few to destroy a only one small planet 4. Two kinds of asteroids (with/without ressource spots). And those with ressources would be only a few. -> my personal favorite, because it encourages fights around those better asteroids with the possbility to build a stealth KEW far from those obvious battlefields If you can spot any mistakes in my thougts or have other opinions concerning this subject, feel free to comment.