A few things I wanna discuss First off, does anyone know why the assault's charge when used in mid air does such pathetic damage (and no knockback?) Or what the exact damage is? and this is just a "for fun" idea that I think graphically / thematically would be awesome but balance wise probably not. What if the assault's level 3 charge in mid air could do an Izuna Drop? http://www.youtube.com/watch?v=uuh9o8B5YsM
http://www.youtube.com/watch?v=czAlYHhnmTQ Vega's Izuna Drop is FAR superior to Ryu's. inb4Broagreeswithme
Because you can't grapple in mid air, it's a game function. Level 3 assault charge grapple doesn't grapple, thus does nothing, in midair. Level 2 however, does damage on impact, and works fine in midair, but has less knockback and damage at ground level than charge 3 does. Playstyle preference whether you get charge 3 or stick with 2.
I agree, but the argument could be made that it does more damage and more knockback in less situations. Charge 3 is good vs bouncers and tanks, and possibly gunners. since tank and gunner aren't the most popular classses, it is rarely a good idea to get it. Not saying it SHOULD be a downgrade, but it is what it is.
See I really don't understand why the charge 2 does better damage in mid air than charge 3. According to the game stats charge 2 and 3 do the same damage: 300. But charge 3 also does a 450damage grapple. Logically the point for having the 300 damage for charge 3 is that if a grapple doesn't happen you do 300dmg. But if that is the case a mid-air charge should do the same damage at level 2 as level 3. As it stands I think its only doing like 150damage and no knockback. Now I know that the Izuna Drop idea is just a for fun thing. But I want to explore the idea a little for the sake of discussion. Here a couple ideas: Izuna drop would only trigger if both you AND your target are in mid air It has no knockback (unlike the ground charge) It has a lower base damage than the ground grapple (which is 450) HOWEVER the damage increases based on the height of the drop. The farther you fall during the grapple the more damage it deals (the grapple animation would always include some additional height before he flips upside down and starts the spin) So say you air grapple someone who is just jumping you might do like 350 damage. But if you air grappled someone jumping off of the moneyball ring you might do the 450 damage that ground grapple does. On the flip side the higher you are the longer the grapple animation is, meaning easier for enemies to surround you at your landing location. Thoughts?
So your input on my "for fun, probably would never actually be implemented but lets just brainstorm for the sake of a fun and/or interesting discussion" idea is Lets talk about something else.
as long as charge 3 doesnt add an air grapple id be happy. Main reason i never get charge 3 is because of the grapple. If the air dmg was raised to equal charge 2 then i could see myself possibly getting it, i would just jump charge everyone. and only ground charge on bouncers.