Assault's Bomb Jump, ever useful?

Discussion in 'Monday Night Combat PC Discussion' started by eternal, February 20, 2011.

  1. eternal

    eternal New Member

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    I know you can use the remote bomb to launch yourself higher (there is even a tip for it!) but I honestly have yet to find a use for it. And this is coming from a guy who used to make trick jumping videos in Quake 3, and whose fave class in TF2 is Demoman.

    The game doesn't lend itself to the need to use something like rocket jumping thanks to the natural mobility of the assault via hover jets / charge.

    And even if it did, it feels to me like the negatives simply outweigh the positives on it. You are putting a skill on CD (that will likely still be on CD when you reach your destination.) and the amount of damage you take is quite significant, especially since you get lit on fire and thus you greatly delay your health regen start time.

    I think I'd use it more often if the fire effect was removed, or the self damage lowered by about 30%. It doesn't help that being lit on fire is a big flag for everyone to shoot you, so using the ability also draws A LOT of attention to your already weakened self.

    Does anyone here find that bomb jumping is a skill that they consistently use or is it something useful only in extremely rare niche cases (if at all.) and if you do use it, when / where do you find it useful?
  2. Runie

    Runie New Member

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    You can use it to launch yourself across the map in an instant.
  3. eternal

    eternal New Member

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    That is like saying, "the best part about bungie cords is that it makes nooses all bouncy."

    Not only are the majority of maps capable of being traversed extremely quickly already by an assault with jets/charge but when do you ever need to get from one side of the map to the other at the sacrifice of half of your health and one of your main damage sources being put on CD?

    Its not like there are flags to capture, or control points, and using it to get to a sniper is just inviting him to flak-smg kill you before you can even kill him since you're already so low on health.

    There aren't many spots located high up that you can take advantage of your increased mobility since most of them have jump pads relatively close to them. I just can't see using the bomb jump in any instance other than to try and snatch an anihilator from an enemy team who is currently dominating the midfield and you want to get there and use it in a suicide rush.
    Last edited: February 20, 2011
  4. grimbar

    grimbar New Member

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    GrenadeIII, jump from spawn to spawn to keep the shield down should you have been pushed back successfully. just an example, same works on ammo mule as well as lazer razor and spunky.
  5. Caliostro

    Caliostro New Member

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    I'm not exactly the best assault ever, in fact I don't often play assault, so take my word on this with a large pile of salt, but I find it to be very, very niche. More so than the Tank's deploy even.

    Off the top of my head, it can be useful to instantly cross the mid chasm in Grenade iii, or maybe during OT (or when shield's are down) to jump over the enemy team and reach the enemy's moneyball asap for a suicide run.

    That said, I don't think it should be improved. Assaults are good enough as is, and giving them MORE bonuses and mobility is a bit unnecessary.

    Remember, in TF2 you don't have inherent health regen. If life is taken, it's gone till you get an health pack.
  6. eternal

    eternal New Member

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    Yeah I understand that, but the demoman/soldier are using the sticky jumps/rocket jumps to make up for their slower move speed and often they have a medic healing them up. Plus knowing where the health packs are means you can take advantage of them, most paths leading to the mid point cross 1-2 health packs as a demoman, and the soldier is typically just using rocket jumps to keep up with the medic.

    Support however isn't even as mobile as the assault WITHOUT using the bomb jump.

    @grimbar you make good suggestions but they are still relatively niche times, I'd really love it to be a skill with more uses. And those suggestions are often suicidal, and while keeping the money ball shield down is more important than 1 life, its still disheartening that the majority of the time the use of the skill results in more loss than gain.
  7. WylieTimes

    WylieTimes New Member

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    I find that if I ever get caught is a rough position by a Gunner or Tank, but I still have enough health to bomb jump, it's effective for a quick escape with fly and charge. For example, you can often bomb jump to a higher level (such as on Lazerazor) and charge to cover. It's pretty much instant for the Assault, but would take most classes about 10-15 seconds to cover the same path.

    Not always usable, but, effective.
  8. tinygod

    tinygod New Member

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    1) use it early to avoid needing to buy jump pads

    2) use it to get up to higher places, before you get passive 2 (I buy passive 2, third)

    3) use it to get to enemy money ball when shields are down, but you died.

    4) Use it to escape assassins, (I love this one).. Assassin comes for you drop bomb at feet, bomb jump up to above his jump height, Hell take dmg from the bomb most likely, but even if he doesn't you are now above his "flailing around like an idiot swining sword or spaming grapple" range. Hover there and shoot his face off. Or just bomb jump away from him and leave him wondering where you went.


    Basically its pretty niche, and mostly useful early on when you don't have charge 3 and passive 2. But there are still a few maps I use it on all the time. I won't share all my trade secretes, but suffice it to say, there are a few jumps that let you get the drop on snipers who think its all good to snipe from their own money ball deck :) Suggest you have charge 3 though, since bombs on cooldown when you get there.
  9. Runie

    Runie New Member

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    Your bomb is put on cooldown when it's set, not when it's detonated. Meaning you can set a bomb down, wait for it to recharge, bomb jump and set another one down

    Edit: With skill regen 3 you can lay down bombs like nobody's business
  10. vortexcontinuum

    vortexcontinuum Active Member

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  11. Runie

    Runie New Member

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    Well I never thought of that before. Good show.
  12. tinygod

    tinygod New Member

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    at 6:07 exactly you see something amazing

    I suggest going to 6:00 and watching from there

    he juices up top a support is hurt gunning him, he goes down below looks up on the catwalk shoots one guy and than BAM his cross hairs jump like lightning, exactly onto the next guy instantly killing him as well..

    A perfect example of WOW in a FPS.. Just amazing.. He makes this type of instant transition between targets several times in the video..
  13. zarakon

    zarakon Active Member

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    Once the enemy moneyball is down, bomb jumping means it will never go back up. It lets the assault repeatedly respawn and get to the ball again very quickly, and it's nearly impossible for anyone to do anything to stop it.
  14. nSmoothCritical

    nSmoothCritical New Member

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    There's a **** ton of spots on every map you can abuse with grenade launcher to keep the shields down where you can get by foot.
  15. vortexcontinuum

    vortexcontinuum Active Member

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    Yeah, Xeno is a human (I think) aimbot.
  16. xS m o k 3 z

    xS m o k 3 z New Member

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    Bomb jumping is mainly used for jumping across the map almost instant. Not only is it used for doing that though, their is special occasions to use it at. When the ball goes down, it NEVER goes back up because you can throw a bomb at your feet, blowing it up for the bomb jump and then charging in the air to fly past the money ball thus shooting it for another 30 second cool down for the other teams ball. Your bomb should be off cooldown by now as well, so make sure to stick that money ball with your bomb. It other cases, it could be used at their very beginning to get some ground really fast for your team. Just make sure your support over shields you in the beginning so you take no actually health bar damage from the bomb exploding or else your already at a disadvantage hp wise.

    Just go out their and figure the uses to them, theirs a lot more but I'm going to get off here and play some MNC :D

    - DeS SmokeZ from Team Destiny is telling people how to play one at a time.
  17. zarakon

    zarakon Active Member

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    i'm not talking about getting to particular spots

    i'm talking about crossing the map in 5 seconds without anyone being able to stop you
  18. nSmoothCritical

    nSmoothCritical New Member

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    Well, that's why you have your own assaults. :) Once it will get popular, people will pay attention to it.
  19. BroTranquilty

    BroTranquilty New Member

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    Step 1: Set Bomb.

    Step 2: WAIT FOR IT TO COOLDOWN.

    Step C: Stand at edge of radius.

    Step K: Jump.

    Step 9: Detonate at height of jump, at a 45 degree angle from bomb.

    Step X: Land with bomb-skill and charge-skill ready to use, across map.

    Step Last: Use fly at a reasonably low altitude torwards the end of your bomb jump to get even more distance.

    It is useful in a different way than TF2. It is mildly useful on some maps to jump higher, it is much more useful to map-jump. Perch to Perch on GrenADEIII, so you can show that sniper some love. Get to the annihilator or the downed enemy moneyball on any map if done correctly.
  20. xS m o k 3 z

    xS m o k 3 z New Member

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    you dont have to wait for the cooldown bro....thats a waste of time and probably get you killed if you wait. A good team will try to trap your team when their ball is down and stop the assault from jumping over, so waiting for that bomb to come back before jumping over is suicide on your part.

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