1. DehydratedWater

    DehydratedWater New Member

    Messages:
    393
    Likes Received:
    0
    It is now underpowered. Extremely underpowered.

    Before the armor nerf, assault was a fairly durable class very capable of killing players and getting away alive. Assault was capable of killing boss somewhat decently, but was worthless vs turrets.

    After the armor nerf, assault was a moderately squishy class very capable of killing players and getting away alive. Assault was capable of killing bots somewhat decently, but was worthless vs turrets.

    After the cooldown and bomb being in play nerf (bomb no longer recharges while in play) the assault has become a very squishy class only moderately capable of killing players, sub par vs bots (only class worse at it is support, and that is not counting firebase and airstrikes, with them support far exceeds assault) and is still worthless against turrets.


    Let me break it down piece by piece.

    The assault gun is decent against players, but very inaccurate unless down sight, which makes you a stupidly simple target, and is only worth using while in midair during bunnyhopping.

    The assault grenade launcher is a solid long range weapon, but can't really get much done without a gold RoF endorsement as the dps potential is so low.

    The assault bomb used to be a reliable source of kills and moneyball damage. It now can be used to block a route OR in play, you can't put it somewhere and then throw a new one as needed if cooldown allows like the sniper trap can.

    The charge 2 cooldown is longer now, making it a cooldown you really can't afford to use until you need it, because it definitely won't be available if you do need it in the future. I say charge 2, because the charge 3 is so bad it isn't worth getting. Want to get out of a situation with charge 3? if you touch anything from the other team you will die spending a couple seconds to grapple it. Want to hit someone in midair? Too bad.

    Assault was a fairly weak class with good abilities, now it is a fairly weak class with fairly weak abilities.

    A lunge facegrapple and then single sword swing kills an assault, who will not have charge available after being grappled, because it has a long cooldown, which is lengthened further because he is getting grappled. if his bomb is somewhere else or has been used recently, he is SoL on getting a post grapple stick.


    TL;DR
    Assault was only ever good player kills and moneyball damage. Now assault is only good at moneyball damage. Please fix.
  2. AboutBlank

    AboutBlank New Member

    Messages:
    1
    Likes Received:
    0
    Agreed.

    Class feels clunky now.

    #sadface
  3. Polynomial

    Polynomial Moderator Alumni

    Messages:
    1,680
    Likes Received:
    53
    QFT
  4. FatCatAttack

    FatCatAttack New Member

    Messages:
    91
    Likes Received:
    0
    I keep trying out armored assault before and after the patch and honestly I have much worse luck with armor than I do with Rate of fire accuracy and hip clip.

    I never understood how anyone hit anything with the assault rifle even close up without accuracy. Guess maybe they are more bomb happy than I am.
  5. Tigerhawk71

    Tigerhawk71 Member

    Messages:
    241
    Likes Received:
    0
    Assault was a powerful force in the right hands. Now it's just a force. As it should be.
  6. DehydratedWater

    DehydratedWater New Member

    Messages:
    393
    Likes Received:
    0
    Every class should be a powerful force in the right hands. Assault no longer is.
  7. killien

    killien Active Member

    Messages:
    979
    Likes Received:
    4
    Agreed.
    If a player sees an Assault coming about the only thing they really need to fear is the bomb and maybe the charge, other than that a lot of the classes punch out much higher DPS than an Assault at close range(not counting RoF endorsements)

    As for turrets Assault is again mostly outclassed by everyone else, if I'm looking at the stats right, even a lvl3 Flak does 900dps to turrets
  8. DelBoy

    DelBoy New Member

    Messages:
    312
    Likes Received:
    0
    While the points are valid, I would say just give it some time before jumping to such solidified conclusions. It's only been one day since the update.
  9. zodiark1234

    zodiark1234 New Member

    Messages:
    576
    Likes Received:
    0
    Yeah, I agree Assault is pretty underpowered now. I main Assassin and some Assault on occasion. I played as Gunner this morning and noticed that Assaults were easier to kill, or force into retreat.

    I miss my single player PS2 games :cry: , at least I'll know nothing will be unexpectedly nerfed, and I can simply avoid using OP stuffz if I want to
  10. zarakon

    zarakon Active Member

    Messages:
    1,581
    Likes Received:
    0
    I think it's a bit strange that they'll do controversial balance changes like this while ignoring the things that almost everybody agrees on, like how Lazer Blazers are completely useless
  11. Polynomial

    Polynomial Moderator Alumni

    Messages:
    1,680
    Likes Received:
    53
    I've only played Assault since the 360 version. This update destroys his viability because in my opinion Uber took away what the assault was: a mobile force that's amazing in the right hands, but it required time to learn to assault to get to that point.
  12. zodiark1234

    zodiark1234 New Member

    Messages:
    576
    Likes Received:
    0
    Hmm, what could be done to address the Assault's viability would be a buff the damage dropoff on the Assault Rifle especially if zoomed in. As this would afford him some range, this would allow charge a little more effectiveness in terms of escape.
  13. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    I think you guys may be overreacting a bit. Assault was extremely versatile before simply because he could destroy just about every class assuming he had the upper hand, which he usually did due to his mobility (best in the game). Do you have ANY idea how hard it can be for a Support to kill a good Assault from right outside shotgun range? It was near impossible. Assaults simply don't know what it was like for other players to be staring at a bomb knowing that there was no way to go past it without taking TONS of damage and the fact that he really has no reliable counters because of his mobility means even if he didn't get the kill he was able to survive most of the time..

    I never believed he was over powered to the point where he would need any severe nerfs but putting him on the level of the other classes isn't that bad and honestly I think he is on the level of Tanks and Supports in terms of raw killing power. And why is it his job all the sudden to be an amazing bot and turret killer? That really shouldn't be a complaint against him at all seeing as how much we use Sins and Tanks as examples of balanced classes because of this. I could care less if he got nerfed or not, hell even if he got buffed I wouldn't do much but question Uber's decisions for a few minutes and jump back online again. Lets not jump to conclusions over a patch that JUST came out maybe you'll like the charge cooldown buff :D .
  14. jAstro

    jAstro New Member

    Messages:
    53
    Likes Received:
    0
    The nerf was a mixed bag for me.

    On one hand I could finally contend with skillful assaults as Support and Sniper, but on the other hand since I play assault the most, the nerf in mobility has hurt my scores a bit : P

    Just thought assault needed a moneyball damage nerf, not something this big. Oh well, only time will tell now :\
  15. Vlane

    Vlane New Member

    Messages:
    1,602
    Likes Received:
    0
    They should have just made the bomb not do headcrab damage to the money ball and everything would have been fine.

    I only played assault for fun (that's why I had a bomb build) but now not even that's fun.
  16. Polynomial

    Polynomial Moderator Alumni

    Messages:
    1,680
    Likes Received:
    53
    I don't think anything Uber did was necessary.
  17. zodiark1234

    zodiark1234 New Member

    Messages:
    576
    Likes Received:
    0
    Well, I wouldn't call him destroyed.
    http://www.youtube.com/watch?v=_PIj4K_196g
  18. Polynomial

    Polynomial Moderator Alumni

    Messages:
    1,680
    Likes Received:
    53
    A single video of an assault doing well in a random match isn't very relevant. And I mean no offense to you. There are longer term implications of making the assault underpowered. He really is a crappy tank now.
  19. DehydratedWater

    DehydratedWater New Member

    Messages:
    393
    Likes Received:
    0
    I stopped reading here since you clearly know very little about the game, given that the assassin has drastically (nearly double or triple) more mobility than the assault.

    @zodiark: Buffing assault rifle range damage is pointless. Gunner is the class to play if you want a big powerful gun that can kill stuff a mid-long range, sniper for long-very long, and after the assault gun range dropoff you have the grenade launcher, which takes skill to get kills with, as it should be, since assault is a mid range class.

    Your video really only proved that assault is now no longer capable of getting his own kills unless juiced or the other person stands still (read as: your deployed gunner kills against the gunners who couldn't aim to hit you if their life depended on it [and it did], if they had any aiming capabilities you would of died and not gotten the kill).

    It also proved rockit turrets have hitboxes that are too small.
  20. zodiark1234

    zodiark1234 New Member

    Messages:
    576
    Likes Received:
    0
    Least I did something right. :lol:

    Quite frankly, I was under the impression that Assault was supposed to be the mid-long range class while Gunner was restricted to mid range. It's been so long since I have played Gunner last (almost since Beta).

    I only played a couple games as Assault, but due to RL issues, I only had time to fraps one game. That and my fps dropped to around 20 when I was recording, which really hindered my aiming such as trying to shoot that one Assault that had a sliver of health left.

Share This Page