Can we PLEASE get a second victory condition where the commander dying doesn't lose you the game. It's not for me it's for the A.I., the A.I. doesn't properly protect it's commander and this makes it not-fun to fight him. (her?) I don't expect the A.I. to ever be able to protect their commander like a player would, it'll never have human smartness, please just use the easier fix of making the commander's death an optional game ender. Once in a few builds I test fight the A.I. on absurd and it's never a fun challenge I always end up killing the commander by accident because it was being used to defend the outskirt of a base... Either that or the commander planethops into either umbrella's, avengers, or fighterplanes and just splodes. Uber pls srsly.
Yep, this seriously needs to happen. I want to have something similar to the "Supremacy" mode of Supcom, in which the game ends when all enemy structures, fabricators, and commanders are destroyed.
We did just get a NEW game mode (bounty hunter) so actually I think we are closer to having supremacy than before. Although supremacy is a victory condition not a game mode. @jables now with titans stomping on our commanders and the ability to build subcommanders can we please get a victory condition where losing "a" commander does not end the game ? So we can focus on macro