Level 1 and Level 2 Dash doesn't last very long at all, Level 3 lasts forever. I think that the Level 1 and Level 2 need boosting slightly and the Level 3 needs cutting slightly. Level 2 and 3 Cloak never spawns with full energy, always the same amount of energy you'd have if it was Level 1, making the Level 3 cloak useless. However, since it cloaks faster than Level 1 and Level 2, it's necessary... Please fix this and then I think Assassin Cloak will be balanced.
If you let level 3 cloak charge fully it lasts a long time, a good enough amount of time to walk across the maps safely. However you are right at the fact if you update it, it wont start with full energy. Im one to focus on getting cloak to 3 instead of dash or smoke bomb for this reason, a longer cloak makes up for little short dash's, and once dash is 3 you will be cruising maps. The only issue here is like i said, the cloak needs to spawn with full energy if your upgrading on the field.
I'm all for Cloak, it's what stops the assassin being killed every two seconds. Though, I go dash first since I like to run in, kill, run out. Cloak cannot provide that same tactic though !
mix it up a little bit. Smoke bomb out if needed, the smoke bomb jump with cloak is just as good for getting out of a sticky situation if not better, i find myself smoke bomb jumping the most after a good kill, it blinds your surrounding players, and it throws you high out of crosshairs for a quick cloak
Imo the cloak should be instant at lvl2 instead and just leave the extra duration and crit shuriken at lvl3 The dash lvl1 Is barely a dash at all The gap between 2 and 3 is Huge, 2 should be a tad bit longer I wouldn't shorten 3, you do have to drop 400$ on it after all And you should be able to slash with right trigger if you jump while sprinting.
I didn't really want the dash level 3 to be shortened, but I could understand if they did do that in favour of a longer Level 2. Level 2 doesn't get you anywhere. I could understand Level 2 cloak not being instant, but the Level 3 needs to be charged when you spawn. I do not understand if it's intentional and they're trying to balance the effectiveness over Level 3 by making you wait or if it's a bug. If it's a bug, why was it not patched in the title update? Such a simple issue.