So the assassin grabs someone from the front and doesn't kill them. Currently the victim gets the initiative right after the grapple ends. After getting stabbed in the face. And most classes can OHK an assassin from that position. Some classes have that OHK ability on very short cooldown. That would all be fine and fair gameplay except that the tiniest amount of lag will turn a back grapple into a front grapple with no influence of skill on either player's part. This affects the risk/reward ratio for using a back grab properly, which can't be as intended. But if you give the assassin the initiative after the grapple, even just a little, then they'll just finish the job instead of retreat. If you make the assassin jump back at the end of the animation, she could ring out herself. Or lunge and get lucky with lag and avoid the throw/charge/slam. If you knock the victim back at the end of the animation, the front grapple becomes a deadly ring-out tool. What if you make the assassin auto-jump at the end of the animation? That way a front grapple transitions into a jumpy-dodgy-kiting fight. With grapple on cooldown assassins almost always either escape or die from enemy kiting, unless the player skill difference is huge or the knife-lunge damage isn't fixed. The location of the grapple would have a huge effect on the survivability of both parties, and in a sensible way.
Lag effects us all in unfortunate ways...you can't really account for that, so steps should not be put into place to ensure your OHK even if there is lag...nobody else gets that consideration, and there are plenty of times that the slightest lag turned my assault grapple/uppercut into my own respawn. On your other note, if you attack from the front, even if it is the unfortunate result of lag, you deserve to get kicked into the stratosphere.
Tip: Assaults charge a fixed distance. With practice they know exactly where they will end up if they miss.
So then the same should apply to the Assassin. If you go for a front grapple then you have to jump yourself. With practice they know they should jump afterwards.
If the other guy times it right, you can't jump out of the retaliation. The slightest bit of lag on either side and it's all down to chance. That doesn't even remotely compare to the risk control you get with the assault's charge.
The slighest bit of lag will turn the assassins front grapple (who is directly in front of me) into a back grapple for an insta kill. The issue goes both ways and doesnt need messing with.
Yes, it works both ways. That doesn't change the fact that it removes most of the skill and strategy and replaces it with blind chance.
Remember lag turns what should be face stabs into backstabs aswell. It works both ways As for assasains getting the initiative? A little OP dont you think? All you would have to do is either smoke bomb jump and never be caught or slash/charge once and finish the guy off
you know i have more trouble with assassins lag-grappling me and ending up being a backstab than a front grab and no the assassin will never get that initiative, that would make her a huge noob character. i honestly think she is fine the way she is and that the update will just make her much more vulnerable. but some advice: learn to attack damaged players or learn to charge
u have tohurt people before u grapple them so u dont have to worry about it being a front or back grapple and getting insta-raped
yes, lord please forbid that lets not unbalance the game for the new people even if you are new you will eventually learn a strategy to kill certain players, like a mouse and cheese experiment trial and error. like every other online videogame when you first start out you will probably be getting owned, but eventually you'll get the hang of it. and well, if you dont, then too friggin bad and it dosent take a vet to kill an assassin after she grapples anyway. even most new people figure out just mash their charge or jump around like crazy, which actually works dont blame the character blame the gamer strategy, you can either create a startegy or insist on assassin updates on the internet