Armor isn't worth much now (Post DLC)

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by xX Ript3r Xx, December 14, 2010.

  1. xX Ript3r Xx

    xX Ript3r Xx New Member

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    Today I was playing as my gunner with Armor 3 and I see that a Rate of Fire 3 Assault can kill me almost with one clip without extra ammo. So I took my armor off my gunner in another game and I die almost the same pace besides when getting grappled is the only real benefit from using it. So I really want to see them to return the armor to it's pre-dlc strength so that way armor has its own strength.
  2. Im Hudson

    Im Hudson New Member

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    Armor has not been weakened at all unless the devs stealth nerfed it. Gold armor Gunner is the second most difficult pro to kill in the game.
  3. TOM12121112

    TOM12121112 New Member

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  4. BoltAktion

    BoltAktion New Member

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    only thing that has changed is assaults are using new builds around the AR using crit
  5. BroTranquilty

    BroTranquilty New Member

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    yah, i think this is a psyche. you trying to use reverse psychology on us to make us think that armor is too weak and buff it? cuz 1/2 of mnc uses armor CUZ its so slightly better than every other gold perk most of the time, cuz of bonuses from streaks.
  6. xX Ript3r Xx

    xX Ript3r Xx New Member

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    It's either they weakened it or they increased damage. I die way to fast since the patch and I know I'm right just cause the fact I play with some of the top players and they noticed it too. I used to take out 2 gunners and assaults on me at the same time and they were all somewhat decent players. Now one lucky assault can get lucky. Most of the time those assaults dont have critical shot as a endorsement but uber could have increased crit chances with them but still it's not just to them everything pretty much kills me faster now. Especially turrets but thats cause their buff or armor being weakened.
  7. Im Hudson

    Im Hudson New Member

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    Gunners damage potential was nerfed in the patch.

    A lot more people roll crit shot on gunners and assaults now.

    Assaults have high base crit with their passive even without crit endorsements.

    Damage taken from spray weapons has a ton of varriables: player skill, spread, distance shot from, crit chance, crit multiplier.

    Grapples always deal the same amount of damage when they connect.
  8. xX Ript3r Xx

    xX Ript3r Xx New Member

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    Yes I realize the nerf in the gunner. Which I saw no need too do considering all that was wrong with the game before the dlc was the sniper juicing like crazy. Buying Juice constantly, and I think I'm leaving out something but it has seemed to slip my mind. Oh well I digress. Still a crit shouldn't being so prevalent without the endorsement. And which at long range assaults seem to do the same damage at close.
  9. BoltAktion

    BoltAktion New Member

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    Ive been switching back a forth between armor and no armor for my assault.

    ...Armor has not changed at all man...it's still awesome

    Actually, I played you a bit ago, the first matches with a crit ar build, I ofc melted you hard but if you clipped me with even 3-4 bullets I dropped like a rock.

    I swapped to gold armor on spunky and I don't think you even killed me once.
  10. xX Ript3r Xx

    xX Ript3r Xx New Member

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    Well maybe you dont notice but I still feel it has or damage has been buffed. Alot of players I know agree it feels different.

    It's awesome but it seems rate of fire beats it.

    Yeah you did I joined in way late and still did a number on you and Deadeye. Though I mainly focused on dropping him for the last time I ran into him. Most of the time I died was cause those snipers would nick me and then you or deadeye would jump all on me. I had a horrible team. Then on spunky yeah I ruined you from getting a perfect game I think I killed you 3 times. Maybe 2 I know it wasn't alot but armor does make a small difference I don't deny that.
    After spunky or the game after I tried to get 2 teammates to even out the teams then you left though.
  11. CLD

    CLD New Member

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    Armor is useless on Gunners now. Regardless if Gold SIlver or Bronze the only noticable difference is Assassain attacks. One level 3 tank charge followed by a death blossom insta kills me even when using armor 3. The Nerfing of the gunner (dmg vs Distance) is freaken retarded unless ALL classes got the nerf (which they did not)... a Bullet is a bullet is a bullet and these maps are not big enough to where one can make the arguement that Physics says the bullet slows down to do less damgae. Physics meaning Wind drag, Curvature, ect. ect. Also it is freaken retarded that Assaults and Tanks can just push the button and instantly go into a charge, Hit you even after death (I walked over a Dissappating Assault body and STILL got hit by the charge) and can not be jumped over while the gunner takes a second or two to slam, which if they die does not hit anyone and is easily jumped over. Its also freaken retarded that Gunners not only have the longest reload time (that makes sense because the ammount of ammo) but also the LONGEST health regen wait time, meaning the time it takes to start regening (Its even longer than reloading ammo) of any classes.

    I've said it once and I'll say it again, Uber Ent has no idea on how to balance nor do they know the meaning of the word moderation, they just take out the nerf bat and beat the living hell out of what a few people whine about (Support got it, Gunners got it, and I'll even go as far to say that Sniper Lvl 3 Frost traps got it too even though I still think that the sniper is one of the most OPed classes in the game)
  12. Liefglinde

    Liefglinde New Member

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    You are derp.

    That aside, Gunners absolutely needed the damage nerf because they are NOT long range classes. Gunners could snipe from absolutely ridiculous distances because of how much damage a single bullet could still do. Honestly, I feel that the minimum damage should be reduced even further.

    As for the second part of your so called "argument," Uber has done an incredible job balancing the classes. Every update leaves me with less and less to complain about in regards to balance.

    I highly recommend you stop your trolling.
  13. CLD

    CLD New Member

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    you are an idiot, I highly recommend you stop your name calling. No need for it. Everyone is entitled to thier opinion and this is mine its people like you who do not play the class enough who have no right to talk about it. I've played against you many times and its always an assassain. Heaven forbid they nerf your shurikens so that they lose power with every richocet...
  14. Im Hudson

    Im Hudson New Member

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    All they nerfed on the Gunner was the damage over distance, probably because the mini gun was filling the distance role of the mortar launcher too well.

    They also fixed deploy 3. It now does the proper amounts of damage, and adds damage reduction (functional equivalent of armor). You can still snipe people while deployed IMO.

    Unless uber has made stealth nerfs to armor, I really don't think the gunner was hit hard at all. Slam and Deploy should both be taken to three now IMO. Grapple is still meh though.
  15. TOM12121112

    TOM12121112 New Member

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    i outgunned a sniper half the distance of spunky with my gunner.
    my gunner had acc crit RoF and full passive/deploy.
    the sniper had the standard RoF armor clip. we started shooting roughly the same time, and i still came out on top with about 25% health left.
    i think the gunner range works fine, you just need to build for it like you would build a gold skill tank for close range or a gold RoF for long range. and yes what hudson said is very true in that the minigun was more affective than the mortars at any range, which they now are not.
  16. Cardboardwarior

    Cardboardwarior New Member

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    Armour is really great for the light classes. The Assault and Support can survive dagger backstabs under ideal conditions, and the Sniper and Assassin become much, much tougher. As a Tank I don't see myself wishing I had it often (product grenade is great for escapes), and as a gunner I'm usually shredding people before they can take me down. I think it's better that the heavies don't need it, I don't want no implaceable man Tanks chasing me down.
  17. xX Ript3r Xx

    xX Ript3r Xx New Member

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    Well said my friend I completely agree.
  18. xX Ript3r Xx

    xX Ript3r Xx New Member

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    If gunners aren't long range classes why do I find myself getting sniped by assaults??? They aren't long range classes either. And by that thinking whats the point of having accuracy 3 in a game when I would assume it was intended for long range cause why would I need it with a enemy in my face? I sometimes have trouble hitting a point blank opponent with accuracy bronze. Uber put accuracy for sniping as any class.
    Why did people complain about gunner range? Simply cause a skilled gunner like myself and CLD could wreck people. And were still exposed to other players fire too. I still miss alot shooting at long range, but now from time to time I face a gunner that has accuracy 2 or 3 and does a ton of damage very quickly at long range but yet with my own it does nothing virtually.

    As for balance its far from balanced. Assault is far to overpowered with being so mobile and having far to quick of regeneration with his skills, and his damage output has grown since the patch. Assassin her grapple regeneration is quite quick and she still generates juice very quickly. Supports Turret is the only thing overpowered but the support may as well die by a sneeze and with his hack having a limited number of hacks to be used at once has no issue but with the air strikes you may as well think of them as your life only use them in the greatest time of need. Gunners grapples need to register more often or be almost a instant kill on anyone but a tank with armor 3 considering that guns size. Tanks and Assaults charges shouldn't still do damage after death. Gunners health should regen 2 seconds faster. Snipers traps should take away a slight bit more skills at level 3. Snipers bullets need better hit detection mostly with headshots but weaken damage of body shots on light classes and reduce range on explosive rounds or damage. And gunners ranged damage to be brought back to pre patch. And meleeing things shouldn't give you juice. And fix armor.

    That would be a balanced game considering with anything I didnt say to be left alone.
    Last edited: December 15, 2010
  19. Im Hudson

    Im Hudson New Member

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    Nerf or nerf/buff every class but the gunner and buff the gunner. Got it. I'm sure they will get right on that.
  20. xX Ript3r Xx

    xX Ript3r Xx New Member

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    He's slow and has slow reload speed and is huge but still heals slowly. And having everyone not lose damage at long range balances it out.

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