Ares Titan woes

Discussion in 'PA: TITANS: General Discussion' started by jackburton176, January 9, 2016.

  1. jackburton176

    jackburton176 Member

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    Whats the deal with this thing. sometime it rocks. sometimes it just sits there doing nothing. It has smaller guns to compliment the turret but they don't shoot
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    It's quite buggy but I find that all you need to do is tell it to attack something then press stop and it's fixed.
  3. jackburton176

    jackburton176 Member

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    got it, thanks for the quick response!
  4. elodea

    elodea Post Master General

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    Basically, the fire solution targeting algorithm is somewhat 'buggy' when pushed.

    Projectiles are simulated like real entities with gravity and speed. The projectile speed is a fixed number in the unit files, so the game tries to find a valid firing arc angle taking into account other variables like planet curvature, gravity, and maximum allowable turret firing angle. Just because a valid target type is in range does not mean the unit will be able to fire at it.

    Because planet curvature always changes but the numbers in the unit files do not, sometimes the firing angle found exceeds the maximum allowable and the unit will not fire even though the target is within the 2d range circle. Or sometimes there just isn't found a firing angle solution at all.

    With the ares, this problem tends from the fact that it's projectile speed is set very high and pitch angle range very low. So with high curvature, long range shots are basically impossible as they would escape the planet.

    *You can also get the opposite problem at short range where the turrets are placed high on the model, the pitch firing angle range is set low, and the projectile speed high. What happens here is you get a blind spot at very close ranges because the projectile cannot 'drop' enough within x time to hit a close range target.

    Very long range shots also become problematic for another reason which i found while modding. I didn't test if the ares range was large enough to suffer from this issue, but the more you know i guess. The firing solution ai behaves 'blind' to long range targets even though there should be a valid firing angle and valid shot to target given curvature, speed, and gravity. It's just my guess, but i assume this behaviour is because of some optimisation thing.
    Last edited: January 10, 2016
  5. stylisticsagittarius

    stylisticsagittarius Active Member

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    I think the dev's could easily fix this by making the main gun an artillery stance instead of a "normal" tank gun.
    However i think the current look does feel way cooler than that.
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    it's technically an artillery weapon. Its weapon is just a low arc instead of a high arc.
  7. huangth

    huangth Active Member

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    I am not sure it is the same problem of yours or not.
    I find out that the Ares has the problem to fire when it is on a very small planet.
    The target is below the Ares' gun depression, and the Ares is unable to shoot them.
    This problem never occurs for large planet since the the curvature of large planet is much smoother.

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