Are turrets meant to lose their .2/.3?

Discussion in 'Monday Night Combat PC Feedback and Issues' started by PKC, January 9, 2011.

  1. PKC

    PKC New Member

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    i've noticed on occasion that my hacked firebase/turret loses it's hacked status after a time. is that a bug or game design? i hope its a bug ;)
  2. XyzKiller

    XyzKiller New Member

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    It's intentional.

    If you look at the .1/.2/.3 you can see the number slowly fade away, which means it's about to lose its duration of the hack. So you can either re-hack it or hack something else before it coolsdown.

    Otherwise 1 Support can overpower all his turrents & friendly sentries eventually...which would be more complicated to take down, not imo though ;)
  3. PKC

    PKC New Member

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    ok then, nevermind! given the cooldown on the skill i wouldnt have thought it to be too big an issue, but good to know thanks.
  4. Diablohead

    Diablohead New Member

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    To clarify the number .1 .2 and .3 count down like they have a bar inside them, leaving only the outline, once the number is empty the hack vanishes.

    I think they last a good few minutes each, you will have to rehack the same turret or firebase a good 3-4 times in a full round. No idea if a higher number hack lasts longer or not.
  5. RollTheDice

    RollTheDice New Member

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    It's also worth noting, Diablohead, that just like how a buffed turret's status number will drain away, destroyed turret nubs have a visible timer until they're buildable again, as their "universal no" symbol will fill up to full.

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