Ok, so I am posting this here in the Backer's forum. We are all invested. We all saw the promise of PA in the kick starter video. We all want PA to succeed. With that weighty introduction, I ask you a big question: Are Orbital Fighters bad for PA? Orbital Fighters were not in the Kickstarter. Orbital Fighters do not exist in modern war fare. Orbital fighters don't even have their own model yet, so Uber may be considering their value as well in their current incarnation. 1. Suggestion 1: Reduce the importance of Orbital Fighters and orbital fights. The way you remove satellites from orbit IRL is with surface to orbit missiles. Right now, you cannot nuke orbitals away. You can use Umbrellas to fire surface to orbit, but they have an issue as described below. Side topic: You cannot nuke other planets. Nukes, which could be fired on the moon with today's technology cannot target other planets currently in PA, however, nukes were fired on the asteroid in the Kickstarter video. 2. Suggestion 2: Nukes should be allowed to fire on other planets and asteroids. They should also be allowed to fire on satellites. When Nuetrino first mentioned Orbital Fighters I did not know what to expect. Umbrella Issue: What orbital fighters are turning out to be is the sole fighting force to win late game: planet to planet. The Laser Satellites which bombard the ground do the clean up, but orbital fighters win the orbital space for this to happen. And there is very little you can do from the surface of the planet to stop Orbital Fighters from gaining and keeping the upper hand (no pun intended). Once there is no enemy orbitals Umbrellas cannot see Laser Satellites to fend them off. IRL you can see satellites from the surface of the planet. Suggestion 3: The ground surface should have LOS to the orbital layer above it and satellites should be able to see the surface below them. I am afraid the Peewee Cannon when introduced will not add enough value to ground troops and their ability to affect the outcome of the game. Other than a planet smashing asteroid or a nuke, I want tech 1 units to be an important part of the action all game. These suggestions will make the orbital layer more shared and require a hefty investment to remove enemy satellites. Instead of being the most important battlefield it should become an intelligence layer and an arena for extremely expensive weapons with expensive counters. Nukes and anti-nukes should be a full game component. Laser Satellites shouldn't be an invisible knife. Further hair brained ideas: Satellites could be given more health to dissuade Orbital Fighters. Orbital fighters could be allowed to enter regular air space. Better yet advanced fighters and bombers could be interplanetary and shift between air and orbit like the Astraes. Umbrellas would only be able to fire upon them in the orbital layer. This could be used to further dissuade orbital fighting and increase the importance of good old low-tech combat forces. That's my discussion of the current build.