Tried to get PA working on my ultrabook today, after fixing the libcurl.so.3 problem, i'm presented with another... Something to do with the OpenGL Shading Language (GLSL) 1.40 not being supported (but 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES are...) Tried hunting around on the Arch wiki for some information about this, none so far. Am I missing the a library, or is it hardware related? Or am I overlooking the problem all together? log files: (first time posting, it wont let me use a full url) pastebin /ip57rDGw My specs are: (Asus Zenbook UX32A) Intel Core i5 3317U Processor Integrated Intel HD Graphics 4000 4GB DDR3 1600 MHz SDRAM Running Arch Linux latest kernel
Steam or standalone? Steam tends to handle all these dependencies for you if steam itself is satisfied (I run on mint15 and debian jessie xfce)
You bought it off steam? Not that I know of, you'll have to play and crash to find the dependencies. Perhaps there's a readme the devs included? Can one chime in? Did you read the 'getting started on linux' post at the top?
No. As long as I understand it's game bug. Currently PA on Linux use OpenGL 3.0 core profile without forward compatibility, but those shaders require GLSL 1.4 which belongs to OpenGL 3.1. Anyway those shaders are not related to game crash. Mac users still have OpenGL 2.1 core profile used and same errors, but game working for them just fine. PS: You can also force game to use 3.1 core profile or 3.0 with forward compatibility like that: Code: MESA_GL_VERSION_OVERRIDE=3.0FC ./PA Then shaders will be compiled just fine, but Coherent will crash on start.