Anyone else think the Astreaus controls terribly

Discussion in 'Support!' started by overlordkromgar, September 27, 2013.

  1. overlordkromgar

    overlordkromgar New Member

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    At the moment my commander is eternally stuck hovering over a lava planet as I cant get the astreus to drop him. I have it hovering above the ground and keep clicking unload but it refuses to drop him. I have managed to drop units onto the moons of my main planet though. And that took tons of fiddling with as well

    I wish we could just use the orbital launcher as a space railgun.
  2. Ortikon

    Ortikon Active Member

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    click unload, then left click the ground.
    at the moment it does not prompt you that your next click does anything.
    At least this is how it has worked for me
  3. Ortikon

    Ortikon Active Member

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    The interface will probably show more indication in the future.
  4. stevenrs11

    stevenrs11 Active Member

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    Yea, its a bit odd at the moment. Im sure they will improve it.

    Id also like to see it one use, or alteast require a new rocket to send back up into orbit.
    TimeDrawsNigh likes this.
  5. masterdigital

    masterdigital Uber Alumni

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    Yep. Orbital controls are super hacky right now. Elijah was on vacation while we were getting orbital working. The behavior will get better soon.
  6. kmike13

    kmike13 Member

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    Mine always circle the sun indefinitely and I cant control them
  7. Malorn

    Malorn Member

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    Beta.

    I agree though, it's floaty as heck and doesn't feel like a spacecraft ought to. I want to see something large, something that feels like huge engines are firing to lift something into orbit and carry it to another world. That's all fluff though . . .

    Does kinda make me laugh every time I launch one with a rocket, and then it floats back down for the cargo, and just floats back up again. One use would be nice, though it should be much cheaper to launch an existing transport, rather than build a new one.
  8. osirus9

    osirus9 Member

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    Nobody, including the devs, think that this is even a decent control scheme. It will get better as the beta progresses though, which is the beauty of beta. We actually get to SEE that happen.

    to me, that's worth it.

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