Heya PA peeps... Is there a way to force the amount of threads that the server has instead of using say...-2 from total CPUs available?
I don't think so. From what I know the server uses 1 thread for the sim (and we can only hope that Uber may put in time to make this more threads) Additionally it uses some more threads to do ... other things that seem to be related to the number of connected players. So a lot of players needs a lot of cores, but a lot of units can't use more than one thread for the simulation. :/
I had asumed that each planets sim was being run on a seperate thread already + 1 for interplanetary space. Seperating the surface area among many small planets is ideal to make seperate threads per planet. Optimally even each nav-sector could run in a seperate thread as that would also benefit really large planets that are planned later. But they might not be that far yet.