Did they finally adress the performance issues and did they finally spruce up the gameplay? This game could've done so much better with some proper long term support, I don't understand why Uber gave up so easily. I'm honestly surprised that they didn't go with flat planets instead, they could've still kept the whole meteor and planet hop feature in the game very easily, I feel as if they wasted too much time on the engine and the big round empty drab planets didn't really convince me, never felt like the units had much of a focus either, I find it weird how there are 10 tanks and 10 robots who behave almost the same, was the game just very poorly managed? I think anyone would've known that this planet thing wouldn't be feasible in the end, I was wondering if they at least considered ever implementing flat maps and if they were ever going to add a proper campaign like mode, not that cheap *** skirmish like thing, an actual campaign with fun objctives and whatever else they could've added. It really feels like there's a ton of wasted potential, I really feel like they handled the game and its release extremely poorly. I would've played the **** out of this game to be honest, if they were willing to at least put some more effort into it. Hell I would've loved to take part into the design part of the game, but I'm pretty sure the game would look a whole lot different than what you have today if I was involved. I mean I do have an idea as to what I could do even now, I still think there's huge potential in this game, just a shame they dropped it the same way as they did with MNC, instead of adressing the main issues of the game, like MNC always had this problem with Snipers, they could've very easily made it so that headshots take like two shots or something similar, for certain classes or whatever (not really like this to be honest, I mean I would've fine tuned things more than that, but just a quick dirty example, snipers are far less effective on consoles, could've tried to remove them too, I hate snipers anyway, but the MNC one was really fun to play as, maybe I would've removed his sniper rifle, and I could've kept SMG and maybe I could've given him karate moves instead of a rifle, whatever), who knows I would've tried to remove assassins from the game too, see how it would play out, no idea (I would've added them back but it really would've helped if I could see what the game behaved like without them, I have some ideas as to why MNC might've failed but again, I don't understand why Uber just outright gave up), I'm a bit more extreme when it comes down to this stuff but it just boggles my mind why they just threw all these projects away, when from what I've seen they were all buddies at the company, so I don't think money was honestly that much of an issue, but I have no idea how they spent their money so, no way for me to judge, but that's what their main issue was apparently, although I thought that seeing as they all knew each other, they could've worked togheter to pay bills and food and whatever else that's more important, I still think it was really poor management that killed these games, but, no idea.