Any 360 players heading to SMNC? (PC)

Discussion in 'Monday Night Combat 360 General Discussion' started by teapot, March 12, 2012.

  1. teapot

    teapot Post Master General

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    There are a couple of players that I've seen make a transition over to SMNC. I was wondering who else plans on doing so, or are at least interested in doing so. So far I see Gunked and Puerto Rican are fairing pretty well, and I'm interested in making a team of high caliber console players to see how we can fair in the new game. MNC has given us lots of experience and we've continued to break down the game further and change it's meta game up until the very end.

    If there's anything we learned from MNC, it's how to be innovative.. how to position yourself in respect to your team.. how do make decisions in respect of your team.. how to cause mis-matches.. and how and when to capitalize on mistakes.


    SMNC is a slower paced game, and more of a "dota" style than FPS. If anything there would be more time to make the decisions than in a fast paced MNC private. I think Chron's anger at bad bot play has instilled in our minds how important bot control and objective work is, so there shouldn't be too bad of a transition.
  2. HiipFire

    HiipFire Active Member

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    (me)
  3. Col_Jessep

    Col_Jessep Moderator Alumni

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    Bot control is even more important now, a good team composition is important and loads of other changes make SMNC a better game. The new pros bring a lot of variety and are either very specialised (Vet, Wascot) or have more utility (CG, Cheston). Team play is now a requirement even in public matches (well, at higher levels...), instead of being optional. Metagame has changed a lot due to new mechanics and new flavors have been added with products and a smaller degree endorsements.

    There is more randomness in SMNC, which irks competitive players a lot atm, but Uber is thinking about a game style with less randomness for competitive teams.

    Your MNC experience might help you to get started faster but be careful, many things do not translate from MNC and might even hold you back. Assault is still OP though. Some things haven't changed... :3
  4. Deadpool FTW

    Deadpool FTW New Member

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    If I ever get a good PC, then I may as well throw my 360 out the window. Too bad that's not gonna happen for a while.
  5. teapot

    teapot Post Master General

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    hipfire, what was your GT? I've seen you post around but can't remember if I've seen you in the game.

    Jessup, I've seen some videos of SMNC, and I wasn't too impressed with the way the game looked. It wasn't until I saw some better gameplays did I begin to appreciate the new gameplay. I'm now able to see that it's about positioning and slowly pushing/capitalizing. Although it's a different game, I feel we beat MNC to death and didn't leave any stone un-turned. We haven't recieved an update since Spunky, yet we completely changed the meta game numerous times, and different things became OP throughout the course of the game.

    Where I'm going with this is, we really broke the game down into a way where the team with better teamwork, wins. I've been out-slayed by gunners going 40-5 and managed to drop the ball with good communication alone. Just as equally as important, is positioning. There are roughly 10-12 people in this game that I don't doubt their positioning on any class at any time. A lot of it is learned, but a lot of it is natural competitive skill. I'm hoping to bring some of that over to SMNC.

    SMNC is a lot less slaying based, but we really made strides to turn our matches into a completely different game from public matches. No one player will ever win the game. No amount of pure slaying will drop your ball. We turned juice buying off and forced everyone into playing smarter and working together to accomplish anything.

    I'd really like to see MNC2 instead, but SMNC has recently intrigued me. I like faster paced games, but I'm liking a lot of things about this. New pro's adds new depth and requires new counters. New endorsements hopefully mean different builds are actually important, rather than the typical Armor/RoF/Acc. Stronger bots mean's stonger focus on objective work...etc
  6. The_Jeff

    The_Jeff New Member

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    The game looks like a train wreck to me honestly. Random crap everywhere. Post-Uncle Tully's i'm having a hard time trusting Uber as well.
  7. MLGIntervention

    MLGIntervention Active Member

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    I tried playing it but i have awful mouse aim. all about that league.
  8. teapot

    teapot Post Master General

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    maybe i'll use a mouse, but I plan on wreckin' fools with a controller. would you give it a shot MLG?

    miracle you just don't get it do you. the rules have changed! god such an elitist.
  9. DeadStretch

    DeadStretch Post Master General

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    Once you have a handle on the game it is just as fast paced as MNC is.
  10. WildmanX2k

    WildmanX2k New Member

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    :lol:

    Looking at the videos of it and comparing it to MNC it is very different. Bots can actually kill you easily and you aren't punished as much for making a wrong move on the enemy (since you have 10x more health / resistance from the looks of it). Headshots apparently aren't OHKO and neither are grapples.
  11. DeadStretch

    DeadStretch Post Master General

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    Truly spoken by someone who has never played Super MNC. :lol:
  12. MLGIntervention

    MLGIntervention Active Member

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    I might
  13. teapot

    teapot Post Master General

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    in all honesty deadstretch, I haven't seen one game that looks remotely close to MNC's pace. I tried watching some of the "skill play" and numerous other player's POV, and it does look painfully slow. It may change or feel quicker when playing.
  14. DeadStretch

    DeadStretch Post Master General

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    When I say pace I mean like player movement. Attacks and escapes happen just as fast as they do in MNC.

    Let's be honest there was no "laning" phase in MNC. Map control is player control.

    I will say this if the Shooter aspect of MNC is why you played/what you liked you may not like Super MNC at all. Pure gun skill carries very little in Super MNC.

    Like I said though things happen just as fast as they did in MNC the difference is lanes actually mean something now.
  15. teapot

    teapot Post Master General

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    Attacks and escapes seem the same pace, but getting kills seems painfully slow on good people. There was laning but it probably isn't nearly as sinificant as SMNC. Like I said there's been plenty of times where the team who is doing a ridiculous amount of slaying ends up loosing because of poor bot work. The main difference seems like is it takes a lot longer to work with the laning in SMNC. Although MNC is very slayer influenced, lanes and positioning are still hugely important. That's sorta the difference in pace though. You were able to work on the objective then get right back into the battle rather quickly.

    Now it seems like everyone has to do their part objective wise. That's fine, but the overall pace of the game has definitely dropped significantly from what I can see. There's no longer the quick back and forth FPS base to it and thats ok, but spending so much time on bots does lower the pace.

    All of this is fine with me since I haven't tried it, but it seems to be just a long drawn out stalemate until someone slowly starts laning properly and puts pressure on their base. It's probably better off that one man can't juice chain or drop the ball within 2 minutes by themselves, but that's where the overall pace of the game takes such a hit.
  16. DeadStretch

    DeadStretch Post Master General

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    Yeah once you actually play it you'll find that the pace seems much faster than from watching videos.

    Also bots are really only tough during the opening 5 minutes. Don't forget about the leveling system. Pro become naturally stronger as they level on top of leveling skills. So as the match progresses players become more lethal and action happens everywhere.

    With bots being stronger it also means when I spend money to spawn they actually have an effect and do something.

    So yeah the pace of the match is a bit slower but the rest is the same. Annihilator fights are now extremely intense and can sometimes take 5 minutes to end.
  17. teapot

    teapot Post Master General

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    yeah I'm really digging the importance of anni control. they didn't make it valuable enough in MNC where people knew to go for it everytime.

    I like the fact that my money spent does contribute, and that it isn't just spent on juice, which looks like it took a huge nerf. How does buying and upgrading turrets work? Looks like they're on the map already, and they aren't activated for a certain amount of time?

    Can you hack them still? I've seen so many videos where bots are being pressured in a lane and the lvl 3 turret doesn't get much accomplished. I'd imagine a level 3.3 would be tough to stop.

    Is anything one hit kill? I kind of don't like the fact that airstrikes or headcrabs aren't 1 hit kill, or do a great amount of damage. I'd also like to see the asssassin's back grapple do more damage as well. Not one hit kill, but enough to make it worth while.
  18. Deadpool FTW

    Deadpool FTW New Member

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    Turrets are pre-built and unupgradeable, and will kill you damn near instantly if you're a low level. Can't hack them, but Combat Girl has something called Fortify that buffs them up a bit for a while. Ringouts are the only one hit kills.
  19. DeadStretch

    DeadStretch Post Master General

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    I am not sure the exact numbers but they only main difference in Juice is that it isn't an instant burst of health. Instead in increases your health regeneration rate. I believe the rest is the same, skill recovery, reload, speed but because of the increased player health and the fact that you don't get an instant health boost makes it feel weaker.

    Also through products you can change the effect of your juice. I.E Upon juicing you could have +400% jump height. Or what I use when I juice I knockback every enemy player within a certain radius. Great for Anni. fights.

    Turrets now start out pre-built and can't be upgraded. Each turret starts out shielded and cannot take damage when they are up. In order to bring down the shield you need your bots to shoot at them. Once a turret is destroyed it's gone.

    Support no longer has his hack ability (See) instead it is called Overclock. That acts like a hack, RoF and range increase, but it's instant and he can do it from anywhere. It's also speeds up his cooldowns and movement speed. I.E can make a 16 second Airstrike cooldown become 5 seconds. He can also "pick up" his firebase from anywhere and doesn't have to be next to it.

    Though CombatGirl has an ability called Fortify that increases fire rate and range of all allied turrets in a radius around Combat Girl.

    The only OHK's left are Ring Outs.

    Assassin's role is a bit changed from MNC. Her cloak for one is reworked. She can melee, dagger and sword slice, and still stay cloaked. Each swipe will drain the cloak faster but grapples will break it. She is also very visable to players now, think of it like seeing an allied cloaked Sin in MNC.

    Her Smoke Bomb is now separate so the jump no longer fails.

    Grapples period do a decent amount of damage. I don't know the number for her Back Grapples.
  20. RandomToon

    RandomToon Well-Known Member

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    What is the community like? I know that some vets moved on to there, and it is bigger than the old PC MNC was. I could move on to it - honestly to me the slower, more tactical pace is a good thing and learning this makes me want to actually play it...I think I will download it some time this week perhaps.

    The account name for steam is randomtoon, so if you see me be sure to get some easy kills off of me...

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