i just started playing the beta and i realized that there was no antialiasing or other advanced graphic options in the menu... i would like it very much if the game would support that somewhere in the future...
really, really dissapointed with the graphics options....I thought we were getting a proper PC version :/
All these options exist, they're just not on the menu yet. UI is one of the biggest changes from Xbox to PC and much of what's in is just to get things working at all.
Since I haven't played yet, what I'm about to say is only an educated guess based on what every single other Unreal Engine game has done. [1] The Easy Part. Navigate your way over to; Code: %UserProfile%\My Documents\My Games\ There you should see a folder for Monday Night Combat, in that you should see two folders; Binaries (which is unimportant), and something ending in Game. Inside that folder, there's going to be a bunch more folders, find the Config one and jump in there. In the end, you should have a similar picture to what I have here for Unreal Tournament 3. [2] The Hard Part. Now find the config file for the engine and open it in Notepad, or your preferred text editor. Now I'll have to teach you about an advanced feature of Notepad. It's called Find. Press Control and the F key, then type SystemSettings and click Find Next. The Unreal Engine usually keeps anti-aliasing settings in a property called MaxMultisamples. Change it to any whole number, greater than zero you like. As an aside note, ScreenPercentage is a handy way to get extra performance out of your computer. It renders the game at a lower resolution, but not the pretty menus and HUD. Just be careful; I don't know if this number is power-based or not. If it's not, then typing 16 will tell the engine you want 2^16 - or 65536x - antialiasing. Start off by typing 2 or 4, because at the worst case you'll be setting things to 16x.
Yes, playing with the .ini files should get you all kinds of interesting things that we haven't cooked into the UI yet. The different detail levels in the options menu do tweak some more advanced options for each quality level. AA is the obvious big missing knob right now.
For folks with ATI cards, you can force AA and AF with Radeon Pro using the Mass Effect profile. It looks fantastic with the AA cranked up.
AA is unsupported in Unreal Engine 3 if the game runs in DX9 mode, you will have to enable DX10 (and have the videocard/OS for that) or force it from your control panel, just a heads up. Not sure if this game supports it (yet), but usually setting AllowD3D10 to true makes the game use DX10. EDIT: Code: AllowD3D10=True MaxAnisotropy=16 MaxMultisamples=8 Works, but messes up most textures.
If you have an ati 6xxx card (and I think 5xxx may support this now to) you can go into ccc and enable "Morphological aa" this works with any game as it uses directcompute.