Another way of doing planet generation

Discussion in 'Planetary Annihilation General Discussion' started by wondible, December 2, 2014.

  1. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    He's making a grid-style setup for a game more like Civ, but when you get down to it PA is using a distorted cube with brushes, features, and decals placed at vertices, so it's not all that different.

    http://experilous.com/1/blog/post/procedural-planet-generation

    Another fun fact: it's written in JavaScript, so if there was a way to import geometry and all types of placements, you could use this with PA.
    galaxyisos and GoodOak like this.
  2. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Well you can easily write a json file that defines a map with even more settings per csg than you have ingame.
    galaxyisos likes this.

Share This Page